Gerald Charlton, Male Human [Permalink]
Personal [hide]
Description: He wears a grey Stetson hat and grey clothes. His attire stands in sharp contrast to his spear, which is beautifully polished and possesses an ornate carving of a cross on it. With bright blonde hair and a scraggly beard. His eyes are likewise gray. His teeth are white and perfect.
Personality: He is happy with his job as a Roofer. He turns his eye from what people do, preferring to live and let live. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born to a poor family in the city he treasured whatever gifts he got. He moved out south to avoid the crime he committed. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: An old rival family wants him found; and a rival would like him out of the picture
Flaws: Shy. Bonds: Attractive, Job, Poor, Criminal record, Family. Occupation: Roofer
Voice: Pronounces O like U
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 1 Banded mail.
Frederick Hartford, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and is wearing colorful clothing, dressed as a Sculptor. His hair is auburn and very short. He is baby faced.
Personality: He acts crazy and hedonistic. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: The child of western immigrants he idolized his mother. He has had some formal painting training, and achieved minor success. He has dedicated himself to building a better world.
Motivation: Many giants want him driven away; and his name or reputation has been wronged in the past by giants, and he desires to right it
Ideals: Artistic. Flaws: Ugly, Hedonist. Bonds: Adventurer, Immigrant, Enemies. Occupation: Sculptor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 8 (-1) | 16 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnoll, Dwarven, Terran
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 100 gp.
Geoffrey Pinkerton, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he sports red clothing, slightly heavier than average wear. He has wavy chestnut hair. His face is covered beneath a completely black helmet.
Personality: This man loves dancing and to teach people dancing more than just about anything. He is a font of random trivia from the lore and stories he has discovered
History: He was raised in a white middle class family as the only child. He has had some formal dancing training, and achieved minor success. He left for the north, certain he would find work there.
Motivation: He is content; and to find somewhere to settle down
Ideals: Artistic, Logical. Flaws: Mundane. Bonds: Immigrant. Occupation: Ploughman
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 15 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Terran, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 7000 cp.
Gomory Tattersall, Male Human [Permalink]
Personal [hide]
Description: Standing 5'5", this man wears dull red sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bow, just in case. He wears his red hair up in a very large beehive style do. He has gray eyes and a red hat with a blue feather.
Personality: He can speak with the recently deceased. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He is the product a well kept family trust fund and as such has never really known need. He was an apprentice working in his mother's forge. He became a Courier soon after.
Motivation: To be a Farmer again.
Ideals: Gifted. Flaws: Fearful. Bonds: Rich, Job. Occupation: Courier
Voice: Creaky witch voice
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 2400 sp.
Odo Stafford, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely grey suit with brown socks and a vest with buckled shoes. He is physically well-built. His auburn hair is heavily combed to the right. He is baby faced.
Personality: A skeptical and narcissistic man, Odo's first love is himself. His second love is also himself. Energy wise he seems alert and responsive.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gifted student he started as a Roofer, but he got bored and became a Navigator. He then took over the family business and is one of the better Navigator for hire.
Motivation: Money/treasure; and balancing his hectic life and new navigator responsibilities is difficult
Ideals: Impeccable, Professionalism, Gifted. Bonds: Job, Rich. Occupation: Navigator
Voice: Slurs words
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 17 (+3) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Druidic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 300 gp.
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