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Advanced [show]


Wymar Quinton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is greying and his face has many wrinkles. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: Wymar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Dilettante hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his sister; and regain custody of his son

Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Poor, Family. Occupation: Dilettante

Voice: Uses sign language

Attributes [hide]

Wymar Quinton, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)12 (+1) 10 (+0)12 (+1)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. Banded agate (8 gp). Black opal (700 gp). Smoky quartz (50 gp).


Social Check DCs


Bertram Dayton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he has a large tan mantle and cape that has been intricately interwoven into his violet robe. He has black hair. His violet eyes dart from person to person.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. The war was a terrible time for him, and Bertram does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born blind and as such lacked many opportunities for work. His psionic abilities were realized during a raid on his village. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He loathes his own lifestyle.

Ideals: Gifted. Flaws: Depressed, Disease. Bonds: Military. Occupation: Barrister

Voice: Booming voice

Attributes [hide]

Bertram Dayton, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)15 (+2) 17 (+3)17 (+3)
Skills Athletics +4, Perception +5
Senses Passive Perception 15
Languages Common, Orc, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +5

Possessions: 3000 sp.


Social Check DCs


Lance Snape, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, marred by beers. He has a black handlebar mustache and slicked back black hair. He has a dull look in his gray eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: From birth he was tutored by a cruel and relentless mentor. He went to a religious school and was inspired by the priests there in charitable deeds. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Religious, Mentor. Occupation: Barkeep

Voice: Sensual and smooth

Attributes [hide]

Lance Snape, Male Human Fighter 4
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)15 (+2) 15 (+2)15 (+2)
Skills Animal Handling +4, Athletics +1
Senses Passive Perception 12
Languages Common, Ignan, Druidic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 19000 cp. 1 Masterwork Thieves’ tools. 1 Small steel mirror.


Social Check DCs


Aldous Carlisle, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He is dressed in a clean white cloak covering his clean studded leather. He has a hunchback. He has a small bristly mustache and wavy white hair. His blue eyes peer out from beneath his top white hat.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He can't help but pocket interesting objects he comes across

History: Born to a Servant, his mother struggled to pay the bills. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Gardener kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Ugly, Mundane, Disease. Bonds: Criminal record, Poor. Occupation: Gardener

Voice: Australian accent

Attributes [hide]

Aldous Carlisle, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)14 (+2) 9 (-1)9 (-1)
Skills Performance +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Draconic, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp. Sard (20 gp). 2 Antitoxin.


Social Check DCs


Jocelyn Jacobs, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a tan armored body suit, with a simple brown line shooting up and back down. His silver hair is slicked back into a classic pompadour. He has gleaming, smiling blue eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born several months after his mother was called into army service. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: An old rival family wants him found; and to unite with his brother

Ideals: Entrepeneur. Flaws: Emotional. Bonds: Family, Military. Occupation: Fisher

Voice: Whispers

Attributes [hide]

Jocelyn Jacobs, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 11 (+0)18 (+4) 10 (+0)15 (+2)
Skills Arcana +6, Nature +6
Senses Passive Perception 10
Languages Common, Halfling, Sylvan, Giant, Ignan
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 1500 sp.


Social Check DCs

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