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NPC Generator

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Advanced [show]


Jocelyn Davenport, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'1" and very much looks the part of a Soapmaker. His left leg appears badly burned and disfigured. He keeps his long red hair kept up in a rat tail. He is very pretty but has cold, dead eyes.

Personality: Jocelyn is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He invites people to come help in his community garden.

History: Jocelyn was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Extrovert, Philantrophist. Bonds: Job, Attractive. Occupation: Soapmaker

Voice: Voice breaks

Attributes [hide]

Jocelyn Davenport, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)11 (+0) 13 (+1)9 (-1)
Skills Perception +3, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Gunter Law, Male Human [Permalink]

Personal [hide]

Description: 6'5" and lanky with angular features, he is an attractive figure. He typically wears a sleeveless long coat of deep white leather and dull violet iron scale mail. His hair, while still mostly brown, has prominent grey streaks. His face is covered beneath a completely black helmet.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Gunter was born in the west. At a young age he loved to build and create. He was an athlete and attended two major summer competitions. He never won. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Wants to work out more often; and to clean up the streets

Ideals: Persistence, Athletic. Flaws: Fearful. Bonds: Attractive, Guardian. Occupation: Mercenary

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gunter Law, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 11 (+0)16 (+3) 12 (+1)11 (+0)
Skills Persuasion +2
Senses Passive Perception 11
Languages Common, Draconic, Gnome, Celestial
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 700 sp. Gold and topaz bottle stopper cork (900 gp). Gold and topaz bottle stopper cork (900 gp). Gold and topaz bottle stopper cork (900 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Guy Quinton, Male Human [Permalink]

Personal [hide]

Description: Standing 6'5", this man is dressed in a clean white cloak covering his clean studded leather. His black hair is braided into rings. His fair skin shows little sign of his aristocratic breeding.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is able to make almost anything out of random pieces of junk.

History: Guy was born in the west. At a young age he loved to build and create. From his teen years he was always beautiful and desirable, so people have always doted on him. He became a Barber soon after.

Motivation: He has a rivalry with the Church that dominates his actions; and to clean up the streets

Ideals: Gifted, Persistence. Bonds: Attractive, Guardian, Religious. Occupation: Barber

Voice: Voice breaks

Attributes [hide]

Guy Quinton, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 12 (+1)11 (+0) 12 (+1)8 (-1)
Skills Animal Handling +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 300 gp.


Social Check DCs


Henry Milton, Male Human [Permalink]

Personal [hide]

Description: 5'4" and lanky with angular features, he is an attractive figure. He wears a fancy tan suit. He has dyed his greying red hair a little too much giving a sharp red color. His skin is flawless and his blue eyes scan people very quickly.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He takes great joy in being the best Animal Trainer in town.

History: He was born on a small isolated farm. He has had some formal poetry training, and achieved minor success. He's also a talented Spice Merchant, but doesn't like to broadcast it.

Motivation: Doesn't want to be a Animal Trainer and was forced into it by his family; and his spouse's relatives view him with great suspicion

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Job, Nature, Family. Occupation: Animal Trainer

Voice: Gruff and masculine

Attributes [hide]

Henry Milton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)10 (+0) 11 (+0)15 (+2)
Skills Performance +4, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Arnold Winthrop, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He sports grey clothing, slightly heavier than average wear. His chestnut hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is a font of random trivia from the lore and stories he has discovered

History: Arnold lived on a farm with his father, near the main road leading to a nearby town. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Healer and was forced into it by his family.

Ideals: Logical. Flaws: Racist. Bonds: Attractive, Family. Occupation: Healer

Voice: Pronounces difficult words wrong

Attributes [hide]

Arnold Winthrop, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 8 (-1)16 (+3) 9 (-1)6 (-2)
Skills Deception +0, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Infernal, Gnome, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. Silver comb with moonstones (900 gp). Old masterpiece painting (900 gp). Large well-done wool tapestry (400 gp). 1 Darkwood Shield. 1 Banded mail.


Social Check DCs

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