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NPC Generator

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Advanced [show]


Hunter Alston, Male Human [Permalink]

Personal [hide]

Description: This man wears a fancy tan suit, and sports empty pouches on his belt. His hair is blonde and curly. His fierce brown eyes like to dwell on things.

Personality: He is happy with his job as a Weaver. He turns his eye from what people do, preferring to live and let live. Around other people he will do his best to conceal his emotions and appear jolly.

History: Hunter lived on a farm with his father, near the main road leading to a nearby town. He was an apprentice working in his father's forge. He's since become an addict/alcoholic.

Motivation: His spouse's relatives view him with great suspicion; and wants to open a new tavern

Flaws: Shy, Addict. Bonds: Attractive, Job, Family. Occupation: Weaver

Voice: Scottish accent

Attributes [hide]

Hunter Alston, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 13 (+1)16 (+3) 16 (+3)18 (+4)
Skills Deception +6, Perception +5
Senses Passive Perception 15
Languages Common, Undercommon, Aquan, Druidic
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Balimaar Prescott, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is perpetually draped in fineries, but all of this concealed by his earthly robes. and is in decent physical shape. His white hair is kept up in a ponytail inside a wide-brimmed hat. His violet eyes are slightly larger than normal.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born in the north. He was an athlete and attended two major summer competitions. He never won. He has gone from town to town working and never settling down anywhere, but has fallen for a local Map Maker. He hasn't told them the truth, but wants to settle down with them.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Athletic. Bonds: Attractive, Has a crush, Immigrant, Adventurer. Occupation: Tailor

Voice: Strong lisp

Attributes [hide]

Balimaar Prescott, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)10 (+0) 11 (+0)15 (+2)
Skills Perception +2, Persuasion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Anselm Wesley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is dressed in earthy colors with a pastel and green handkerchief worn on his left side. His chestnut hair is unkempt and raggedy. He has blue eyes and a pastel hat with a green feather.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Anselm lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Guard, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He then took over the family business and is one of the better Priest for hire.

Motivation: Regain custody of his son; and wants to raise his children well

Ideals: Athletic, Justice. Flaws: Ugly. Bonds: Poor, Job, Family. Occupation: Priest

Voice: Uses lots of figures of speech

Attributes [hide]

Anselm Wesley, Male Human Fighter 4
Medium (5'3") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)12 (+1) 12 (+1)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 600 gp. Freshwater pearl (8 gp). Carnelian (20 gp). Jet (130 gp).


Social Check DCs


John Bradly, Male Human [Permalink]

Personal [hide]

Description: 6'5" and muscular, this northern man wears silk and lounges about seductively. He wears a broad hat to cover his moderate length red hair. He has gray eyes.

Personality: Eccentric and domineering, John will drive conversation. Flattery will make him almost putty in your hands.

History: Born to a Sellsword, his father struggled to pay the bills. He was an athlete and attended two major summer competitions. He never won. He's since become an addict/alcoholic.

Motivation: Wants to work out more often.

Ideals: Athletic, Extrovert. Flaws: Selfish. Bonds: Attractive, Poor. Occupation: Butcher

Voice: French accent

Attributes [hide]

John Bradly, Male Human Fighter 4
Medium (6'5") Human, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)9 (-1) 12 (+1)16 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 10 pp. Star rose quartz (60 gp). Red garnet (110 gp). Banded agate (10 gp). Azurite (10 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Trym Dudley, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has black hair. He has brown eyes and a green hat with a white feather.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is lazy, self-centered, vain, and jealous.

History: Trym hails from a village terrorized by goblins. He helped his mother out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: To be a Performer again; and he would like to get married and retire

Ideals: Disciplined. Flaws: Selfish. Bonds: Enemies, Job, Has a crush. Occupation: Merchant

Voice: Dark and ominous

Attributes [hide]

Trym Dudley, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)16 (+3) 16 (+3)13 (+1)
Skills Athletics +4, Insight +5
Senses Passive Perception 13
Languages Common, Elven, Giant, Goblin
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +5

Possessions: 200 gp. Brass mug with jade inlays (400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp). An abacus with copper, silver and gold markers (160 gp).


Social Check DCs

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