Gerald Westbrook, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a black suit, red shirt, and brown tie. His blonde hair is still thick. His violet unseeing eyes seem to look past you.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born on a small isolated farm. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He was always very intelligent and has formed a secret society of freemasons.
Motivation: To prove his worth to the world; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Disease, Secretive, Impulsive. Bonds: Nature, Immigrant. Occupation: Knight
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Hugh Yeardley, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He dresses well, wearing black shirts, loose pants, and blazers most of the time. He wears a feathered hat to hide his balding. His eyes, though not visible through his cowl, are violet.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He's repulsed by the PC; and wants his loneliness to end
Flaws: Secretive, Shy. Bonds: Attractive, Poor, Mentor. Occupation: Brewer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 18 (+4) | 17 (+3) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Aquan, Gnoll
Attacks Melee -1 / 1d8-3, Ranged +6 / 1d8+4, Grapple +4
Possessions: 300 gp. Brass mug with jade inlays (500 gp). A silver and pearl hairclip (90 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp).
Charles Addington, Male Human [Permalink]
Personal [hide]
Description: He typically wears black cloth garments or leather armor. With a patchy auburn beard and wild auburn hair. He is very pretty but has cold, dead eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a minor phobia of water and hates getting wet.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When Charles reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He feels threatened by others; and he's repulsed by the pc
Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Attractive, Military. Occupation: Server
Voice: Can't modulate volume
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 7 (-2) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 200 gp.
Trym Marston, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and dresses in white turtlenecks beneath a grey coat with green slacks. He is bald on top and has large silver tufts of hair around his ears. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is irascible and easily irritated. He uses divination through singing.
History: When he was but 4 years old his parents immigrated from the north. Cursed with unlife at a very young age, Trym has worked very hard to control his curse. He was granted arcane powers by his dying sister.
Motivation: He's repulsed by the PC; and he loathes his own lifestyle
Ideals: Gifted. Flaws: Ugly, Antagonistic, Disease. Bonds: Immigrant. Occupation: Healer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 8 (-1) | 15 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Auran, Giant
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 36000 sp.
Manfred Royston, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Armorer. He is physically well-built. He has a small bristly mustache and wavy red hair. His eyes are amber.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has passion for adventuring and risk.
Ideals: Passionate. Bonds: Slave, Rich, Adventurer. Occupation: Armorer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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