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NPC Generator

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Advanced [show]


Godfrey Hale, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears baggy green pantaloons and a grey scarf. His brown hair is braided into rings. His face is scarred and worn.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born at the edge of vast forest. When Godfrey reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Joker. Flaws: Ugly, Depressed. Bonds: Nature, Military. Occupation: Hunter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Godfrey Hale, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)6 (-2) 13 (+1)11 (+0)
Skills Insight +3, Investigation +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. 1 Crowbar. 1 Good lock.


Social Check DCs


Hubert Quinton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He typically wears tan cloth garments or leather armor. His blonde hair is braided into rings. He has a dull look in his hazel eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born the only child of a wealthy merchant. A gifted student he started as a Bounty Hunter, but he got bored and became a Layabout. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants to open a new tavern; and he has passion for adventuring and risk

Ideals: Entrepeneur, Justice. Bonds: Job, Adventurer. Occupation: Layabout

Voice: Shortens vowels

Attributes [hide]

Hubert Quinton, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)11 (+0) 9 (-1)12 (+1)
Skills Arcana +2, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Theodoric Berkeley, Male Human [Permalink]

Personal [hide]

Description: He dresses in red turtlenecks beneath a grey coat with brown slacks. He wears a broad hat to cover his moderate length auburn hair. He wears crescent spectacles with a black brim.

Personality: He never swears and excessively uses polite adverbs when speaking. He also is a firm believer in the manly ideal.

History: He was raised in a white middle class family as the only child. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.

Motivation: He is terrified, and will act out of fear; and to end his boredom

Ideals: Optimist. Flaws: Impulsive, Mundane, Fearful. Bonds: Criminal record. Occupation: Shoemaker

Voice: Can't modulate volume

Attributes [hide]

Theodoric Berkeley, Male Human Fighter 4
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 17 (+3)16 (+3) 15 (+2)9 (-1)
Skills History +5, Stealth +4
Senses Passive Perception 12
Languages Common, Draconic, Abyssal, Celestial
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Disguise kit. 1 Average lock. 1 Good lock.


Social Check DCs


Alex Marlee, Male Human [Permalink]

Personal [hide]

Description: This man wears a tan vest and prefers grey and violet shirts. His boots appear to have been at one point steel toed but are quite worn down, and sports empty pouches on his belt. His hair is blonde and curly. His eyes are gray and beady.

Personality: Calm and collected, he is a well trained Fortune-teller. He works hard and plays hard.

History: He was born blind and as such lacked many opportunities for work. He was an apprentice working in his mother's forge. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Further expansion of business.

Flaws: Ugly, Hedonist, Disease. Bonds: Job, Rich. Occupation: Fortune-teller

Voice: Tuts and clicks tongue

Attributes [hide]

Alex Marlee, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 9 (-1)15 (+2) 14 (+2)9 (-1)
Skills Animal Handling +4, Performance +1
Senses Passive Perception 12
Languages Common, Abyssal, Aquan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Solid gold idol (400 gp). Large well-done wool tapestry (400 gp). A delicate silver chain set with a tourmaline (50 gp).


Social Check DCs


Thomas Atherton, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He likes to wear ponchos typically of a light tan in addition to tight pants. His whole body is exceptionally muscular. He has a long golden beard with little hanging trinkets. He is baby faced.

Personality: His tongue was cut out and he uses sign language. He is able to make almost anything out of random pieces of junk.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Brewer. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and find a way to reverse the transformation of his brother

Ideals: Gifted. Flaws: Disease. Bonds: Immigrant, Job, Family. Occupation: Brewer

Voice: Thin and wheezing

Attributes [hide]

Thomas Atherton, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)14 (+2) 9 (-1)15 (+2)
Skills History +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Gnome, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 7 Acid flasks.


Social Check DCs

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