Bertram Beitz, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He has the majority of his body covered in plate. His black hair is lengthy and is close to two feet long. His face is scarred and worn.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Bertram was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an apprentice working in his mother's forge. He struck the Barber job and began his own company from there.
Motivation: To prove his worth to the world; and he'd like to take his coworkers down a peg
Flaws: Ugly, Impulsive. Bonds: Job, Poor. Occupation: Barber
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 8 (-1) | 9 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3
Possessions: 300 gp.
Norman Watson, Male Human [Permalink]
Personal [hide]
Description: He wears a red feathered hat and red clothes, and he perpetually has his crossbow ready. His red hair, when down, is lengthy. His eyes are a pleasant hazel.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was an apprentice working in his father's forge. He left for the north, certain he would find work there.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Fighting, Philantrophist. Flaws: Shy. Bonds: Immigrant, Job, Religious. Occupation: Servant
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 11000 cp.
Simon Tenley, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with Stetson hat. His skin is fair and his fingers are delicate and long. His white hair, when down, is lengthy. His eyes are gray and catlike.
Personality: He is business-like. He takes instructions and follows them to the letter. He is obsessed with finding treasure.
History: He was born blind and as such lacked many opportunities for work. He dropped out of school before completing his studies. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Money/treasure; and he has passion for adventuring and risk
Ideals: Professionalism, Logical. Flaws: Disease. Bonds: Adventurer, Rich. Occupation: Navigator
Voice: Spanish accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Terran, Goblin
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp.
Anthony Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and likes to wear ponchos typically of a light red in addition to tight pants. His wide-brimmed hat is riddled with cuts and holes. He is baby faced.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a very good compulsive liar and kleptomaniac.
History: Gifted from a young age, Anthony studied abroad. Anthony was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Anthony decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. By chance he met his sister recently and the two have been together since.
Motivation: An old rival family wants him found.
Ideals: Gifted. Flaws: Ugly, Secretive. Bonds: Criminal record, Family. Occupation: Sailor
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp.
Alex Myerscough, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses well, typically a more casual-formal manner. He has a small bristly mustache and wavy red hair. He is very pretty but has cold, dead eyes.
Personality: He dislikes all the random violence that takes place in the south. Around other people he will do his best to conceal his emotions and appear jolly.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying sister.
Motivation: Wants to work out more often; and to be a mortician again
Ideals: Athletic, Pacifist, Gifted. Flaws: Shy. Bonds: Attractive. Occupation: Ruler
Voice: Smoker's lung
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 2900 sp. Golden yellow topaz (900 gp). Red-brown spinel (80 gp). Alexandrite (900 gp).
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