Adelard Brandon, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears a feathered hat to cover his moderate length black hair. His half smiles and amber eyes are beguiling and draw you in.
Personality: He has always had a great fascination with Human culture. He has a minor phobia of water and hates getting wet.
History: Adelard hails from a village terrorized by orcs. After coming to the age of reason, Adelard took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying sister.
Motivation: Someone believes him a fraud; and he feels threatened by others
Ideals: Gifted. Flaws: Racist, Fearful. Bonds: Attractive, Enemies. Occupation: Mason
Voice: Italian accent
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 15 (+2) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Aquan, Terran
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 300 gp. Golden yellow topaz (400 gp). Malachite (7 gp). Alexandrite (400 gp).
Gunter Alston, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a tight fitting white shirt and pants. His black hair is cut short. His otherwise smooth face is marked with small tiny scars.
Personality: He is almost excessively polite to everyone, even when angry. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born to loving parents in a slum to the south. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Expand his business.
Ideals: Fighting. Flaws: Shy. Bonds: Poor, Mentor. Occupation: Herbalist
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. Malachite (11 gp).
Percival Cooper, Male Human [Permalink]
Personal [hide]
Description: A 5'3" northern man, he likes to wear ponchos typically of a light violet in addition to tight pants. His chestnut hair is long and unkept. He wears a mask on his face.
Personality: Always inclined to offer people food he seems plenty friendly. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born a particularly ugly child, much to the horror of his parents. Through the years after Percival was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Percival's father didn't care for him much, and the feeling was mutual. During his travels, Percival and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Percival discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Percival fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's looking for his big break
Ideals: Philantrophist, Fighting. Flaws: Ugly, Antagonistic, Disease. Bonds: Adventurer. Occupation: Barrister
Voice: Smoker's lung
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp.
Aldous Trollope, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'3" and wears an entirely blue suit with black socks and a vest with buckled shoes. His brown hair is styled in orderly dreadlocks. He wears a mask on his face.
Personality: He is witty, but his monotone delivery comes off as unnerving Aldous enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He comes from a rich southern family. Aldous was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Sellsword. He has built up a small fortune and can afford his own way.
Motivation: He is content; and to find somewhere to settle down
Ideals: Joker. Flaws: Hedonist, Mundane. Bonds: Rich, Immigrant. Occupation: Sellsword
Voice: Nasally tone
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 600 sp.
Chad Bradley, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He typically wears a sleeveless long coat of deep brown leather and dull grey iron scale mail. He wears his blonde hair up in a very large beehive style do. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Chad wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born to a criminal king-pin and mafia family He moved from fad to fad and when he turned 15 he discovered poetry. He used his abilities to trick people and travel the world for free.
Motivation: Doesn't want to be a Sellsword and was forced into it by his family; and an old rival family wants him found
Ideals: Disciplined, Joker, Artistic. Bonds: Criminal record, Family. Occupation: Sellsword
Voice: Low range voice
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 17 (+3) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
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