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Advanced [show]


Thomas Winchester, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear black pants and tee shirts. He has a long blonde beard with little hanging trinkets. He wears round tiny glasses practically rammed into his face.

Personality: He is almost excessively polite to everyone, even when angry. He is obsessed with his god.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Thomas took refuge in the old dungeon and found the beat up glaive and armor he uses now. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To find somewhere to settle down; and his religion dominates his actions

Flaws: Shy, Secretive, Mundane. Bonds: Religious, Nature. Occupation: Stableman

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Thomas Winchester, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)14 (+2) 16 (+3)9 (-1)
Skills Deception +1, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Orc, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Manfred Quinton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'5" and is perpetually draped in fineries, but all of this concealed by his earthly robes.. He sports a long chestnut beard, and similarly colored long hair. His gray eyes lackadaisically let the world flow into them.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: The child of a Bricklayer, who enjoyed hunting, Manfred was taken on many hunting expeditions. When Manfred reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the north; and to get a good night's sleep

Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Nature, Military. Occupation: Architect

Voice: growls and snarls, animalistic

Attributes [hide]

Manfred Quinton, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)13 (+1) 11 (+0)13 (+1)
Skills Athletics +1, Medicine +2
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2600 sp. Moonstone (30 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Percival Stanton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear blue pants and tee shirts. He wears his silver hair up. His eyes are green.

Personality: He can speak with the recently deceased. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born in the north his family was never financially stable. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Percival grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Percival. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A rival would like him out of the picture; and find a way to reverse the transformation of his sister

Ideals: Gifted. Bonds: Poor, Criminal record, Family. Occupation: Blacksmith

Voice: Booming voice

Attributes [hide]

Percival Stanton, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 8 (-1)15 (+2) 13 (+1)12 (+1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: Lapis lazuli (16 gp). 1 Half-Plate. 1 Half-Plate. 1 Masterwork Light wooden shield.


Social Check DCs


Balimaar Berkeley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing colorful clothing, dressed as a Bookbinder. His white hair has been sun bleached extensively. His ears are large.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He served in the navy to pay for his family's outstanding loans. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Bookbinder for the past few years.

Motivation: To be a Carter again; and he wants nothing more than to rejoin the army

Flaws: Ugly, Selfish. Bonds: Poor, Religious, Military, Job. Occupation: Bookbinder

Voice: Jittery and nervous

Attributes [hide]

Balimaar Berkeley, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)9 (-1) 18 (+4)15 (+2)
Skills Arcana +1, Athletics +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4

Possessions: 200 gp.


Social Check DCs


Kyle Badger, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is wearing colorful clothing, dressed as a Courier and is in decent physical shape. With bright silver hair and a scraggly beard. His blue eyes have a joyful gleam in them most of the time.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does not believe in violence as a means to an end. He is a dedicated Courier but believes his peers are too gung-ho.

History: Kyle was born in the south. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He left for the south, certain he would find work there.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Joker, Pacifist, Persistence. Bonds: Immigrant, Religious. Occupation: Courier

Voice: Italian accent

Attributes [hide]

Kyle Badger, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 14 (+2)15 (+2) 15 (+2)12 (+1)
Skills Arcana +4, Insight +4
Senses Passive Perception 12
Languages Common, Gnome, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 10 pp. Blue quartz (14 gp).


Social Check DCs

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