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NPC Generator

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Advanced [show]


Gerard Hadleigh, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears violet leather gloves, a violet jacket, and tight pants. He wears a deerstalker hat to hide his balding. His brown eyes lackadaisically let the world flow into them.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was raised in a white middle class family as the only child. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He used his abilities to travel the world and help people.

Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage

Ideals: Philantrophist, Entrepeneur. Flaws: Mundane, Racist. Bonds: Family. Occupation: Sellsword

Voice: Soothing and warm

Attributes [hide]

Gerard Hadleigh, Male Human Fighter 4
Medium (5'10") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 15 (+2)10 (+0) 12 (+1)14 (+2)
Skills Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. Coral (140 gp). Star rose quartz (30 gp). Pink pearl (140 gp). Sard (30 gp). 1 Minor magic item.


Social Check DCs


Geoffrey Harlan, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a brown shirt with thin blue vertical stripes and black pants. His red hair is still thick. His amber eyes dart from person to person.

Personality: He is business-like. He takes instructions and follows them to the letter. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born in the east, but his parents moved at a very young age to the north. Geoffrey was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He used his abilities to travel the world and help people.

Motivation: His religion dominates his actions.

Ideals: Professionalism, Impeccable, Philantrophist. Bonds: Immigrant, Religious. Occupation: Performer

Voice: Can't modulate volume

Attributes [hide]

Geoffrey Harlan, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)11 (+0) 16 (+3)13 (+1)
Skills Medicine +5, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Theodoric Bradley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a white collared shirt and blue pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. His brown hair and beard is wavy and long. He wears crescent spectacles with a black brim.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He feels the way he acts is they only way to get by in the world; and he is content

Ideals: Impeccable. Flaws: Mundane, Forgetful, Disease. Bonds: Family. Occupation: Navigator

Voice: Spits and sputters

Attributes [hide]

Theodoric Bradley, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)13 (+1) 17 (+3)14 (+2)
Skills Athletics +5, Deception +4
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4

Possessions: 400 gp.


Social Check DCs


Anselm Elton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a green vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his green boots flare out at the collars. His black hair is styled in orderly dreadlocks. He wears large thick round spectacles.

Personality: He is fixated on the number 78. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Anselm was born in the north. At a young age he loved to build and create. Anselm abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is compelled to act according to his religious beliefs; and he's looking for his big break

Ideals: Logical, Persistence. Flaws: Insane. Bonds: Adventurer, Religious. Occupation: Shepherd

Voice: Spits words with contempt

Attributes [hide]

Anselm Elton, Male Human Fighter 4
Medium (5'4") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)10 (+0) 10 (+0)13 (+1)
Skills Insight +2, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 11000 sp.


Social Check DCs


Ernest Cason, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he prefers to wear tan pants and tee shirts. He has moderate length blonde hair. His eyes, though not visible through his cowl, are amber.

Personality: He snorts whenever he laughs or is feeling confident. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born at the edge of vast mountains. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Ernest took refuge in the ruined castle and found the beat up club and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by drow. Ernest was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his sister

Bonds: Attractive, Nature, Enemies, Family. Occupation: Carpenter

Voice: Squeaky

Attributes [hide]

Ernest Cason, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)17 (+3) 9 (-1)10 (+0)
Skills History +5, Intimidation +2
Senses Passive Perception 9
Languages Common, Dwarven, Celestial, Giant
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp.


Social Check DCs

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