Adelard Dayton, Male Human [Permalink]
Personal [hide]
Description: He is dressed in a clean white cloak covering his clean studded leather, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. His tied-back hair is golden. He has gleaming, smiling violet eyes.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born in the east, but his parents moved at a very young age to the north. Adelard was born on a far eastern island where he grew up under the tutelage of his mother, an expert Stylist. He was granted martial powers by his dying brother.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break
Ideals: Logical, Gifted. Flaws: Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Stylist
Voice: Rolls R's
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 9 (-1) | 11 (+0) | 18 (+4) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp.
Geoffrey Trowbridge, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears light armors faded through time and improper care. He has a long silver beard with little hanging trinkets. He has a tattooed face.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Geoffrey hails from a village terrorized by illithids. At a young age his father died while driving off some illithids. His mother being the stubborn sort decided to stay and helped train him in sword use. Days after completing his studies, news broke out that his hometown was attacked by illithids. Geoffrey was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: To reunite with his absent father; and his relatives are trying to arrange a marriage
Ideals: Fighting. Bonds: Poor, Family, Enemies. Occupation: Dyer
Voice: Hollow voice
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 17 (+3) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Undercommon, Gnoll, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1300 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Arnold Lester, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is wearing colorful clothing, dressed as a Sailor. His hair is always cut to a buzz. His eyes are a pleasant brown.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was raised in a white middle class family as the only child. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is content.
Ideals: Impeccable, Logical. Flaws: Insane, Mundane. Bonds: Attractive, Family. Occupation: Sailor
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp.
Manfred Wentworth, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears tattered old clothes. His white hair is cut jaggedly and amateurishly. He wears an eyepatch.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is obsessed with a lost civilization.
History: He was born to loving parents in a slum to the north. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend
Flaws: Ugly, Shy. Bonds: Adventurer, Poor, Immigrant. Occupation: Cartwright
Voice: Low range voice
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
Possessions: Just what you see.
Shane Westbrook, Male Human [Permalink]
Personal [hide]
Description: He wears bulky green painted plate armor. He carries a battered shield and tarnished sickle as well. His golden hair is long and unkept. His eyes are hazel and beady.
Personality: He is calm most of the time but flees social interaction. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born to a Doctor, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Animal Trainer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to prove his worth to the world
Ideals: Fighting. Flaws: Ugly, Shy, Impulsive. Bonds: Poor. Occupation: Animal Trainer
Voice: Spits and sputters
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 17 (+3) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Ignan, Undercommon, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Gold dragon comb with red garnet eye (900 gp).
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Their contribution stands as a beacon of hope for all adventurers!
