Solomon Thorpe, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a fine chain shirt which he covers with white colored cloaks and clothing. His hair is always cut to a buzz. His half smiles and gray eyes are beguiling and draw you in.
Personality: He can speak with the recently deceased. He always tries to repair and not replace. It was this mentality that drove him into the Junk Dealer business.
History: Born in the east his family was never financially stable. His martial abilities were realized during a raid on his village. He was granted martial powers by his dying brother.
Motivation: Wants to work out more often.
Ideals: Athletic, Gifted, Persistence. Bonds: Attractive, Poor. Occupation: Junk Dealer
Voice: Scratchy, weak
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 16 (+3) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Auran, Terran
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
William Marston, Male Human [Permalink]
Personal [hide]
Description: He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. He has a very tight haircut. His green eyes have a joyful gleam in them most of the time.
Personality: A deeply religious man he believes everything happens for a reason. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born into a rich family. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has comitted a past crime that haunts him to this day; and seeks redemption
Flaws: Antagonistic, Insane. Bonds: Religious, Rich, Criminal record. Occupation: Tanner
Voice: Old Prospector
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 9 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5
Possessions: 11000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Trey Nibley, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears a feathered hat to cover his moderate length white hair. His face is covered beneath a completely black helmet.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To unite with his sister.
Flaws: Secretive, Disease. Bonds: Immigrant, Family. Occupation: Apothecary
Voice: Shortens vowels
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 9 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp.
Shane Gladstone, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he tends to wear a large brown jacket. He wears his golden hair up in a very large beehive style do. He wears large thick round spectacles.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He feeds upon the attention of others.
History: Shane was born with his father's beautiful face. Shane abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To be a Interpreter again; and he's looking for his big break
Flaws: Shy, Disease. Bonds: Attractive, Adventurer, Job. Occupation: Miner
Voice: Loud with bravado
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 14 (+2) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 9000 cp.
Everard Woods, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears baggy blue pantaloons and a violet scarf. He has a small bristly mustache and wavy chestnut hair. His eyes are likewise gray.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: He got into the Knight business at a young age. A gifted student he started as a Junk Dealer, but he got bored and became a Knight. He became a Knight soon after.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and sabotage a competitor
Ideals: Artistic. Flaws: Ugly. Bonds: Enemies, Family, Job. Occupation: Knight
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 11 (+0) | 10 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: Just what you see.
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