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NPC Generator

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Advanced [show]


Clerebold Bradley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He very much looks the part of a Baker. His hair is long and golden with streaks of chestnut, and is pulled back with small pastel clips. His beard is chestnut, braided, and well cared for. His gray eyes are slightly larger than normal.

Personality: He snorts whenever he laughs or is feeling confident. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born blind and as such lacked many opportunities for work. He moved out south to avoid the crime he committed. He used his abilities to trick people and travel the world for free.

Motivation: Human compassion; and he feels that his past leaves him morally obligated to help

Ideals: Joker. Flaws: Disease, Racist. Bonds: Job, Criminal record. Occupation: Baker

Voice: Shortens vowels

Attributes [hide]

Clerebold Bradley, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 11 (+0)9 (-1) 14 (+2)11 (+0)
Skills Acrobatics +1
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp. Alexandrite (200 gp).


Social Check DCs


Arnold Hastings, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a blue tunic with red highlights, and long blue pants that bunch up around his shoes. His black hair is still thick. His eyes are likewise green. His teeth are white and perfect.

Personality: Eccentric and domineering, Arnold will drive conversation. He is a very good compulsive liar and kleptomaniac.

History: Arnold was born in the south. At a young age he loved to build and create. He worked as a nervous Guard and found it very stressful. Being a Guard kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Someone believes him a fraud; and he'd like to take his coworkers down a peg

Ideals: Extrovert, Persistence. Bonds: Attractive, Criminal record, Job, Enemies. Occupation: Guard

Voice: Draws out vowels

Attributes [hide]

Arnold Hastings, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)14 (+2) 14 (+2)11 (+0)
Skills Deception +2, Survival +4
Senses Passive Perception 12
Languages Common, Terran, Auran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Cory Middleton, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep green leather and dull grey iron scale mail. He is bristling with hidden weapons, mostly shortspears and bows. His moppish silver hair is in a traditional bowl cut. He wears large thick round spectacles.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. He has drifted from career to career and currently works as a Herbalist.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and sabotage a competitor

Ideals: Logical. Bonds: Criminal record, Guardian, Rich, Job. Occupation: Herbalist

Voice: Gruff and masculine

Attributes [hide]

Cory Middleton, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)16 (+3) 13 (+1)16 (+3)
Skills Religion +5, Stealth +3
Senses Passive Perception 11
Languages Common, Orc, Auran, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Balimaar Tinley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears bulky brown painted plate armor. He sports a flattop hair cut. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He got away from his former life and has fallen to alcoholism.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has decided he is irredeemable

Ideals: Athletic. Flaws: Addict, Disease. Bonds: Criminal record, Slave. Occupation: Jeweler

Voice: Timid voice

Attributes [hide]

Balimaar Tinley, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 7 (-2)16 (+3) 12 (+1)8 (-1)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Giant, Sylvan, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Theobald Graham, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a moderate pudge and is not very fit. His golden hair, when down, is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He does not believe in betrayal or weakness as things to be tolerated. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in the west to a Brewer, Theobald learned a great deal about his mother's area of expertise. From his teen years he was always beautiful and desirable, so people have always doted on him. He's also a talented Sage, but doesn't like to broadcast it.

Motivation: Expand his business.

Ideals: Justice, Optimist. Flaws: Insane. Bonds: Attractive, Job. Occupation: Brewer

Voice: Hissing voice

Attributes [hide]

Theobald Graham, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)6 (-2) 14 (+2)15 (+2)
Skills Athletics +3, History +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Banded agate (5 gp). Tiger eye turquoise (5 gp).


Social Check DCs

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