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Advanced [show]


Gomory Tinley, Male Human [Permalink]

Personal [hide]

Description: An older man who is wearing a long, red, dusty cloak, he is not a threatening figure. He has a very tight haircut. He has a dull look in his brown eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His relatives are trying to arrange a marriage; and to unite with his brother

Flaws: Antagonistic, Mundane, Shy. Bonds: Criminal record, Family. Occupation: Dilettante

Voice: Australian accent

Attributes [hide]

Gomory Tinley, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)14 (+2) 7 (-2)16 (+3)
Skills Animal Handling +0, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Abyssal, Goblin
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp. 1 Masterwork Artisan’s tools. 1 Disguise kit.


Social Check DCs


Balimaar Livingstone, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a brown cloak and cross-gartered violet stockings. His black hair is greying along the sides and has receded to reveal a widow's peak. His blue eyes dart from person to person to random spaces in the air.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Further he is a bit of a stoner and is frequently out of it.

History: Born to a pair of adventurers, Balimaar grew up listening to his father's many stories. While studying, he fell in love. They married and had a daughter. He got away from his former life and has fallen to alcoholism.

Motivation: Sabotage a competitor; and to be a roofer again

Ideals: Impeccable. Flaws: Addict. Bonds: Adventurer, In love, Job. Occupation: Architect

Voice: Can't modulate volume

Attributes [hide]

Balimaar Livingstone, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 7 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 4 (-3)10 (+0) 11 (+0)17 (+3)
Skills Deception +5, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Geoffrey Cason, Male Human [Permalink]

Personal [hide]

Description: He wears a green vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his green boots flare out at the collars, and carries monstrous two handed axes. His long auburn hair is drawn into a two foot long braid. He wears an eyepatch.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. After a long history of fighting, Geoffrey and his spouse have recently divorced.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Fighting, Artistic. Flaws: Ugly, Antagonistic. Bonds: Criminal record. Occupation: Masseuse

Voice: Squeaky

Attributes [hide]

Geoffrey Cason, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 8 (-1)14 (+2) 14 (+2)9 (-1)
Skills Arcana +4, Stealth +2
Senses Passive Perception 12
Languages Common, Abyssal, Druidic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. A roughly beaten golden orb (150 gp). Gold and topaz bottle stopper cork (300 gp).


Social Check DCs


Anselm Perry, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He typically wears grey cloth garments or leather armor. His hair is auburn and very short. His eyes are brown.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He plays an instrument quite well.

History: Anselm was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Anselm took refuge in the large cave and found the beat up rapier and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to raise his children well; and wants to work out more often

Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Layabout

Voice: Relaxed voice

Attributes [hide]

Anselm Perry, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)14 (+2) 16 (+3)11 (+0)
Skills Animal Handling +5, Deception +2
Senses Passive Perception 13
Languages Common, Gnoll, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Lance Thorpe, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his longsword with his veritable burlap sack of a shirt. He has a small bristly mustache and wavy golden hair. He is baby faced.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Lance was raised in a hard working conservative environment. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He wants revenge against giants; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Philantrophist, Fighting. Flaws: Mundane. Bonds: Job, Enemies. Occupation: Bellfounder

Voice: Low and grunting

Attributes [hide]

Lance Thorpe, Male Human Fighter 4
Medium (6'1") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)15 (+2) 7 (-2)9 (-1)
Skills Athletics +3, Perception +0
Senses Passive Perception 10
Languages Common, Aquan, Infernal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 25000 cp. Golden pearl (160 gp). Peridot (80 gp). Carnelian (80 gp).


Social Check DCs

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