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NPC Generator

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Advanced [show]


Manfred Oakes, Male Human [Permalink]

Personal [hide]

Description: He wears a green vest and prefers white and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a moderate pudge and is not very fit. His black hair is greying along the sides and has receded to reveal a widow's peak. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Abrasive and pushy, he has a hard time making friends. Around other people he will do his best to conceal his emotions and appear jolly.

History: His mother raised him in a mountain cabin. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and he is greedy

Flaws: Ugly, Antagonistic, Shy. Bonds: Nature, Rich. Occupation: Bowyer

Voice: Speaks with back of mouth

Attributes [hide]

Manfred Oakes, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)7 (-2) 13 (+1)15 (+2)
Skills Performance +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Ralf Hastings, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a simple red robe with tan stripes complete with hood. Beneath his clothing is a huge mess of scar tissue. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His amber eyes are slightly larger than normal.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He comes from a rich eastern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: He is currently in port desperately looking for someone to get him out; and he is greedy

Ideals: Passionate, Optimist. Bonds: Slave, In love, Rich. Occupation: Priest

Voice: pre-pubescent

Attributes [hide]

Ralf Hastings, Male Human Fighter 4
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 13 (+1)14 (+2) 14 (+2)14 (+2)
Skills History +4, Stealth +6
Senses Passive Perception 12
Languages Common, Sylvan, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4

Possessions: 12000 sp. 1 Minor magic item.


Social Check DCs


William Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears a brown collared shirt and green pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. He is bristling with hidden weapons, mostly monstrous two handed axes and ceremonial daggers. His blonde hair is braided into rings. His eyes are violet and beady.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after William was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. William's mother didn't care for him much, and the feeling was mutual. After months of barely getting by, William managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Ugly, Antagonistic. Bonds: Criminal record, Religious, Rich. Occupation: Merchant

Voice: Breathy voice

Attributes [hide]

William Marlee, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 16 (+3)7 (-2) 15 (+2)17 (+3)
Skills Intimidation +5, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 200 gp.


Social Check DCs


Percival Byron, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his red hair down. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mayor arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has been a successful dealer in antiques buying low and selling high.

Motivation: Money/treasure; and he is greedy

Ideals: Entrepeneur, Extrovert. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Mayor

Voice: Uses lots of figures of speech

Attributes [hide]

Percival Byron, Male Human Fighter 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 10 (+0)16 (+3) 15 (+2)14 (+2)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 12
Languages Common, Giant, Abyssal, Halfling
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4

Possessions: 100 gp. White opal (1100 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Drogo Ryley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He tends to wear a tan poncho over his likewise colored trousers and shirt. He has a hunchback. He is bald on top and has large blonde tufts of hair around his ears. His hazel eyes dart from person to person.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. A true patriot, Drogo would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He hasn't been sleeping well lately.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Ugly, Insomniac, Racist. Bonds: Military, Slave. Occupation: Farmer

Voice: Uses lots of figures of speech

Attributes [hide]

Drogo Ryley, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)14 (+2) 16 (+3)14 (+2)
Skills Perception +5, Religion +4
Senses Passive Perception 14
Languages Common, Giant, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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