Anselm Stratford, Male Human [Permalink]
Personal [hide]
Description: Standing 6'3", this man wears a grey coat over a green low-cut shirt, and a broad hat upon his head. With a patchy auburn beard and wild auburn hair. He tend to wears goggles to shield his eyes.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. He is lazy and tries to find solutions quickly.
History: Anselm hails from a village terrorized by goblins. From his teen years he was always beautiful and desirable, so people have always doted on him. He then took over the family business and is one of the better Stableman for hire.
Motivation: He wants to meet his childhood hero; and he is unsatisfied with his job
Flaws: Lazy. Bonds: Enemies, Attractive, Job, Adventurer. Occupation: Stableman
Voice: German accent
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 9 (-1) | 16 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Giant, Gnoll, Auran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 6000 cp. 1 Bullseye lantern. 1 Masterwork Musical instrument.
Roger Dayton, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears just a brown suit. He wears his auburn hair up. His skin is flawless and his blue eyes scan people very quickly.
Personality: Always inclined to offer people food he seems plenty friendly. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born in the west his family was never financially stable. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better village for his children.
Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion
Ideals: Philantrophist. Bonds: Attractive, Has a crush, Adventurer, Poor. Occupation: Doctor
Voice: Thin and wheezing
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 12 (+1) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 400 gp.
Henry Barlow, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and dresses like a well dressed Miner does. His hair is greying and his face has many wrinkles. He wears a mask on his face.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He misses his home and complains about the freezing weather, even in summer.
History: He was born to loving parents in a slum to the west. Henry was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Henry decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has drifted from career to career and currently works as a Miner.
Motivation: Sabotage a competitor; and seeks redemption
Flaws: Mundane. Bonds: Job, Immigrant, Poor, Criminal record. Occupation: Miner
Voice: Spits and sputters
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 17 (+3) | 11 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 9000 sp.
Tim Hailey, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He likes to wear ponchos typically of a light tan in addition to tight pants. His long golden hair is drawn into a two foot long braid. His eyes are hazel and beady.
Personality: Cocky and sure of himself, he believes he is the best Bellfounder born in the past three hundred years. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Sold as a small child to a brothel owner, Tim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He inherited the family business which he has now maintained for 12 years.
Motivation: Balancing his hectic life and new Bellfounder responsibilities is difficult; and his religion dominates his actions
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Job, Mentor, Religious. Occupation: Bellfounder
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 15 (+2) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 100 gp. A large tome filled with over one hundred recipes written by a former royal chef. (140 gp). Silver chalice with lapis lazuli gems (140 gp). Gold dragon comb with red garnet eye (400 gp). 1 Half-Plate. 1 Chain shirt.
John Staurheim, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely green suit with blue socks and a vest with buckled shoes. He carries a battered crossbow and tarnished morningstar as well. His moppish silver hair is in a traditional bowl cut. His thin eyebrows rest above his beady green eyes.
Personality: He dislikes all the random violence that takes place in the west. He is able to make almost anything out of random pieces of junk.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He was granted druidic powers by his dying sister.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure
Ideals: Fighting, Pacifist, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Interpreter
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp.
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