Randal Branson, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an entirely violet suit with green socks and a vest with buckled shoes. He wears a broad hat to cover his moderate length chestnut hair. He wears an eyepatch.
Personality: He has a massive crush on the younger sibling of the Fletcher who has hired him part-time. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He wants to meet his childhood hero; and he would like to get married and retire
Ideals: Joker. Flaws: Ugly. Bonds: Has a crush, Religious, Adventurer. Occupation: Fletcher
Voice: Timid voice
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 6 (-2) | 12 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 200 gp.
Gunter Law, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is wearing a long, pastel, dusty cloak. His hair, while still mostly golden, has prominent grey streaks. His thin eyebrows rest above his beady violet eyes.
Personality: Eccentric and domineering, Gunter will drive conversation. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born a particularly ugly child, much to the horror of his parents. He worked as a nervous Spice Merchant and found it very stressful. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He's repulsed by the PC; and wants to open a new tavern
Ideals: Extrovert. Flaws: Ugly, Impulsive, Mundane, Antagonistic. Bonds: Job. Occupation: Spice Merchant
Voice: Squeaky
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 7
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 5 (-3) | 10 (+0) | 13 (+1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +2
Possessions: 100 gp. Aquamarine (800 gp). Banded agate (8 gp). Alexandrite (800 gp). Sard (60 gp). 1 Minor magic item.
Hubert Colby, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears brown trousers with green and brown striped suspenders. He wears various colorful collared shirts. His white hair is knotted and matted. He has green eyes.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is lazy, self-centered, vain, and jealous.
History: He was born the only child of a wealthy merchant. He helped his father out around the business and became quite the natural. He has achieved small success as a Tailor.
Motivation: Sabotage a competitor.
Ideals: Disciplined, Entrepeneur. Flaws: Selfish. Bonds: Job. Occupation: Tailor
Voice: Relaxed voice
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 500 gp.
Drogo Cotton, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a faded coat and loose pants complete with feathered hat, and a wedding ring on his left hand. He sports a flattop hair cut. This violet eyed southerner is not easily forgotten.
Personality: He is irascible and easily irritated. He invites people to come help in his community garden.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His childhood dream was to be a Spice Merchant, but he was a colossal failure. He inherited the family business which he has now maintained for 13 years.
Motivation: Balancing his hectic life and new Baker responsibilities is difficult.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: In love, Slave, Job. Occupation: Baker
Voice: Mousy voice
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Infernal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Chalcedony (60 gp).
Patrick Perry, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a simple blue robe with grey stripes complete with hood. His red hair has been sun bleached extensively. He wears round tiny glasses practically rammed into his face.
Personality: He will rave to anyone who will listen. He also has developed a complete distrust of the Carter profession.
History: Born in the west his family was never financially stable. His father was a soldier and died while he was still young. Patrick was left his father's suit of armor and trained in its use and care. He then took over the family business and is one of the better Crown-heir for hire.
Motivation: Balancing his hectic life and new Crown-heir responsibilities is difficult.
Flaws: Insane. Bonds: Job, Poor, Military. Occupation: Crown-heir
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 9 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. Sardonyx (40 gp). 1 Silver holy symbol. 1 Silver holy symbol. 1 Backpack.
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Their contribution stands as a beacon of hope for all adventurers!