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Advanced [show]


Roland Ramsey, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He prefers to wear green clothing when he does not wear armor. His moppish auburn hair is in a traditional bowl cut. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is obsessed with a lost civilization.

History: He was born the only child of a wealthy merchant. When Roland reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he doesn't get along with people that don't share his tastes

Ideals: Athletic, Entrepeneur, Impeccable. Bonds: Adventurer, Military. Occupation: Sellsword

Voice: Soft and melodious

Attributes [hide]

Roland Ramsey, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)18 (+4) 11 (+0)14 (+2)
Skills Investigation +6, Stealth +2
Senses Passive Perception 10
Languages Common, Goblin, Gnoll, Celestial, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Theodoric Brixton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are brown and catlike.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is able to make almost anything out of random pieces of junk.

History: When he was but 7 years old his parents immigrated from the south. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He inherited the family business which he has now maintained for 7 years.

Motivation: Wants to open a new tavern; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Gifted. Flaws: Fearful. Bonds: Immigrant, Job. Occupation: Spice Merchant

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Theodoric Brixton, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 17 (+3)12 (+1) 16 (+3)12 (+1)
Skills Insight +5, Performance +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Don Tyndall, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a tan cloak and cross-gartered green stockings. He wears a small hat to cover his moderate length white hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: Stoic and calm, he prefers to meditate than take action. He is a great chef.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His arcane abilities were realized during a raid on his village. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and nothing but the best is good enough for him

Ideals: Disciplined, Gifted, Impeccable. Bonds: Religious, Adventurer. Occupation: Mason

Voice: Speaks through clenched teeth

Attributes [hide]

Don Tyndall, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)17 (+3) 14 (+2)12 (+1)
Skills Animal Handling +4, Arcana +5
Senses Passive Perception 12
Languages Common, Celestial, Halfling, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1300 sp. Golden yellow topaz (800 gp).


Social Check DCs


Wymar Mitchell, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He dresses in collared shirts and wears a proper scarf over his head. He has a small bristly mustache and wavy auburn hair. He tend to wears goggles to shield his eyes.

Personality: Eccentric and domineering, Wymar will drive conversation. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He served in the navy to pay for his family's outstanding loans. Wymar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality

Ideals: Extrovert. Flaws: Ugly, Shy. Bonds: Military, Adventurer. Occupation: Knight

Voice: Puts emphasis on the wrong words

Attributes [hide]

Wymar Mitchell, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)5 (-3) 15 (+2)17 (+3) 15 (+2)17 (+3)
Skills Animal Handling +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Ignan, Terran, Goblin
Attacks Melee +1 / 1d8-1, Ranged -1 / 1d8-3, Grapple -1

Possessions: 100 gp.


Social Check DCs


Godfrey Wheatley, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Layabout. He carries with him a set of pickaxes on his belt, each one with a aquamarine on the hilt. His auburn hair is matted, messy, and big. This amber eyed westerner is not easily forgotten.

Personality: He speaks before he thinks and is too direct. He is used to getting what he wants. In part because he is a meticulous planner.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Godfrey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and to prove his worth to the world

Ideals: Fighting, Professionalism, Gifted. Flaws: Ugly, Impulsive. Bonds: Slave. Occupation: Layabout

Voice: Scottish accent

Attributes [hide]

Godfrey Wheatley, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 7 (-2)7 (-2) 13 (+1)13 (+1)
Skills Acrobatics +3, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1500 sp. Violet garnet (600 gp). Sard (70 gp). Jasper (70 gp).


Social Check DCs

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