Gerald Adley, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. His blonde hair is greasy and uncared for. His amber eyes peer out from beneath his broad brown hat.
Personality: Aggressive, abrasive, and angry, Gerald embodies much of what other species detest in the Humans. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born into a rich family. His mother was a mechanic, and taught him how to fix just about anything. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has money and likes to spend it; and he's repulsed by the pc
Ideals: Gifted, Persistence. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Map Maker
Voice: Indian accent
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 19 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 8 (-1) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +5
Possessions: 400 gp. Hematite (15 gp). Deep blue spinel (200 gp). Jet (90 gp).
Balimaar Compton, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He is dressed in earthy colors with a grey and green handkerchief worn on his left side. His long golden hair reaches down to his waist. His fierce green eyes like to dwell on things.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: He got into the Butcher business at a young age. He was an apprentice working in his father's forge. He was granted martial powers by his dying sister.
Motivation: Further expansion of business; and he is compelled to act according to his religious beliefs
Ideals: Philantrophist, Gifted. Bonds: Enemies, Job, Religious. Occupation: Butcher
Voice: Sounds elderly
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 8 (-1) | 7 (-2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp.
Dean Weld, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He dresses well, wearing violet shirts, loose pants, and blazers most of the time. His white hair and beard is wavy and long. He wears a mask on his face.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does not trust anyone and sleeps with one eye open.
History: He was born in the south, but his parents moved at a very young age to the east. His mother took him hunting and taught him how to get in the mind of other creatures. He got away from his former life and has fallen to alcoholism.
Motivation: To get a good night's sleep; and he loathes his own lifestyle
Flaws: Insomniac, Addict. Bonds: Attractive, Nature, Immigrant. Occupation: Fisher
Voice: Slow speaker
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 15 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Ignan, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: Alexandrite (800 gp). Blue star sapphire (900 gp). Deep blue spinel (800 gp).
Conrad Hackney, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy tan suit. His hair, while still mostly blonde, has prominent grey streaks. His violet eyes are slightly larger than normal.
Personality: He is a hateful person. He taunts others and blames them for his problems. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born in the east to a Body Guard, Conrad learned a great deal about his mother's area of expertise. His childhood dream was to be a Farmer, but he was a colossal failure. He used his abilities to trick people and travel the world for free.
Motivation: He is a bit of a kleptomaniac; and regain custody of his son
Ideals: Extrovert. Flaws: Antagonistic. Bonds: Attractive, Job, Criminal record, Family. Occupation: Body Guard
Voice: Old thin voice
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 6 (-2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +0
Possessions: 300 gp. 1 Chain shirt.
Alex Gyula, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is dressed in earthy colors with a grey and brown handkerchief worn on his right side. His blonde hair is smooth and relatively long. His fair skin shows little sign of his aristocratic breeding.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a habit of throwing himself into exceedingly dangerous situations.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. By chance he met his brother recently and the two have been together since.
Motivation: Many gnolls want him driven away; and doesn't want to be a interpreter and was forced into it by his family
Ideals: Joker. Flaws: Impulsive, Mundane. Bonds: Attractive, Family, Enemies. Occupation: Interpreter
Voice: Shortens vowels
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2000 sp.
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