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Advanced [show]


Lance Peyton, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'3" and wears a black shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His right hand appears badly burned and disfigured. His tied-back hair is brown. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and expand his business

Flaws: Addict. Bonds: Job, Adventurer, Religious. Occupation: Seamstress

Voice: Slow speaker

Attributes [hide]

Lance Peyton, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 17 (+3)18 (+4) 12 (+1)11 (+0)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Sylvan, Dwarven, Giant, Goblin
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Pink pearl (160 gp). Chalcedony (40 gp). Jade (160 gp).


Social Check DCs


Shane Heiser, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight green one piece outfit complete with pants, hood, and a cape. He carries a battered spear and tarnished kukri as well. With a patchy auburn beard and wild auburn hair. His eyes are likewise amber.

Personality: He is overprotective of those who hire his services. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: Shane was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shane fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His relatives are trying to arrange a marriage; and balancing his hectic life and new barber responsibilities is difficult

Ideals: Fighting, Artistic. Bonds: Guardian, Family, Job. Occupation: Barber

Voice: French accent

Attributes [hide]

Shane Heiser, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)7 (-2) 9 (-1)13 (+1)
Skills Medicine +1, Nature +0
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Silver ewer (100 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Cory Van Es, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a long silver beard with little hanging trinkets. His blue eyes have a joyful gleam in them most of the time.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has a habit of throwing himself into exceedingly dangerous situations.

History: From birth he was tutored by a cruel and relentless mentor. He struck it rich when he found rare goods in large quantities. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Money/treasure; and to prove his worth to the world

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Rich, Mentor, Nature. Occupation: Architect

Voice: Gruff and masculine

Attributes [hide]

Cory Van Es, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 14
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 16 (+3)13 (+1) 11 (+0)16 (+3)
Skills Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 1 Thunderstones. 3 Tanglefoot bags.


Social Check DCs


Peter Cromwell, Male Human [Permalink]

Personal [hide]

Description: This malnourished man likes to wear ponchos typically of a light white in addition to tight pants. He is bald on top and has large golden tufts of hair around his ears. His eyes, though not visible through his cowl, are brown.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He's since become an addict/alcoholic.

Motivation: To unite with his brother.

Ideals: Opinionated. Flaws: Ugly, Addict. Bonds: Poor, Family, Slave. Occupation: Cartwright

Voice: Laughs frequently while speaking

Attributes [hide]

Peter Cromwell, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 13 (+1)8 (-1) 8 (-1)12 (+1)
Skills Insight +1, Sleight of Hand +0
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 20000 cp.


Social Check DCs


Drogo Branson, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He has a large violet mantle and cape that has been intricately interwoven into his pastel robe. His red hair is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He uses divination through singing.

History: Gifted from a young age, Drogo studied abroad. He made a point of taking high paying jobs and getting most of it up front. He got away from his former life and has fallen to alcoholism.

Motivation: To reunite with his old friends.

Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Adventurer. Occupation: Fortune-teller

Voice: Rhymes sentences (sorry)

Attributes [hide]

Drogo Branson, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)9 (-1) 16 (+3)15 (+2)
Skills Persuasion +4, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2200 sp.


Social Check DCs

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