Justin Upton, Male Human [Permalink]
Personal [hide]
Description: He wears a green shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He carries with him a set of quarterstaffs on his belt, each one with a opal on the hilt. His hair is always cut to a buzz. This gray eyed southerner is not easily forgotten.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is obsessed with a lost civilization.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. At a young age his mother died while driving off some gnolls. His father being the stubborn sort decided to stay and helped train him in quarterstaff use. He hasn't been sleeping well lately.
Motivation: Someone believes him a fraud; and to get a good night's sleep
Ideals: Fighting. Flaws: Disease, Insomniac. Bonds: Enemies, Adventurer. Occupation: Sage
Voice: Relaxed voice
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 15 (+2) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Gnome, Goblin
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Deep blue spinel (300 gp). Eye agate (6 gp). Bloodstone (30 gp).
Diggory Brady, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is long and blonde with streaks of chestnut, and is pulled back with small green clips. His beard is chestnut, braided, and well cared for. His blue eyes are slightly larger than normal.
Personality: He likes to make people angry or surprised. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Diggory was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Diggory's mother didn't care for him much, and the feeling was mutual. After months of barely getting by, Diggory managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He is a bit of a kleptomaniac; and he's repulsed by the pc
Ideals: Athletic, Joker. Flaws: Antagonistic. Bonds: Rich, Criminal record. Occupation: Masseuse
Voice: Indian accent
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 17 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Auran, Halfling, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 46000 sp. 1 Half-Plate.
Rolf Atherton, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His silver hair is lengthy and is close to two feet long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born to loving parents in a slum to the east. His first spouse was a Baker, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Meet up once more with his childhood friend; and he's looking for his big break
Ideals: Disciplined. Bonds: Poor, Adventurer, Family, Nature. Occupation: Map Maker
Voice: Creaky witch voice
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 15 (+2) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 2500 sp.
Balimaar Peyton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is wearing a long, tan cloak. His moppish red hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not believe in violence as a means to an end. He is a dedicated Butcher but believes his peers are too gung-ho.
History: He was born in the east. A few years later when the north was not economically sound they moved to his current location. He then took over the family business and is one of the better Butcher for hire.
Motivation: Wants to open a new tavern; and he is terrified, and will act out of fear
Ideals: Persistence, Pacifist. Flaws: Fearful. Bonds: Immigrant, Job. Occupation: Butcher
Voice: Spits and sputters
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 8 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Anselm Norton, Male Human [Permalink]
Personal [hide]
Description: He wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scimitar, but if one is not available he will default to his sai. He carries with him a set of sais on his belt, each one with a sapphire on the hilt. His hair is short and brown. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: A deeply religious man he believes everything happens for a reason. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Like his father and his brother before him, after school he went straight into learning to become a Ploughman. He struck the Ploughman job and began his own company from there.
Motivation: Balancing his hectic life and new Ploughman responsibilities is difficult; and his religion dominates his actions
Ideals: Fighting, Philantrophist. Bonds: Religious, Job. Occupation: Ploughman
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 8 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: Just what you see.
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