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NPC Generator

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Advanced [show]


Ernest Davenport, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is wearing a long, pastel, dusty cloak. His Stetson hat is riddled with cuts and holes. His violet unseeing eyes seem to look past you.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is an amazing painter.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is wracked by social anxiety; and he is content

Ideals: Gifted, Justice. Flaws: Ugly, Disease, Mundane, Fearful. Occupation: Gardener

Voice: Deep voice with rolling R's

Attributes [hide]

Ernest Davenport, Male Human Fighter 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)13 (+1) 11 (+0)13 (+1)
Skills Deception +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 32000 sp. 1 Minor magic item.


Social Check DCs


Charles Wheatley, Male Human [Permalink]

Personal [hide]

Description: An older man who wears dark leathers with embroidery, he is not a threatening figure. He has styled his black hair well, parting it to the right. His thin eyebrows rest above his beady amber eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Charles hails from a village terrorized by gnolls. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: A deep hatred of gnolls.

Ideals: Justice, Entrepeneur. Flaws: Ugly, Emotional. Bonds: Enemies. Occupation: Apothecary

Voice: Uses sign language

Attributes [hide]

Charles Wheatley, Male Human Fighter 4
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 7 (-2)8 (-1) 11 (+0)13 (+1)
Skills Perception +2, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. Amethyst (100 gp). 1 Minor magic item.


Social Check DCs


Roland Hartford, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is cut close to his head. His eyes are a pleasant violet.

Personality: He does not believe in betrayal or weakness as things to be tolerated. As long as the job gets done he does not care how it got done.

History: The child of western immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he is terrified, and will act out of fear

Ideals: Justice, Professionalism. Flaws: Antagonistic, Fearful. Bonds: Immigrant. Occupation: Adventurer

Voice: Old thin voice

Attributes [hide]

Roland Hartford, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)10 (+0) 16 (+3)10 (+0)
Skills Athletics +2, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Ernest Garfield, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a small bristly mustache and wavy silver hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Sold as a small child to a wizard, Ernest was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has had some formal dancing training, and achieved minor success. He ran away from his former home and has been making his living as a Architect for the past few years.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Artistic. Flaws: Ugly, Hedonist. Bonds: Job, Mentor, Adventurer. Occupation: Architect

Voice: American accent

Attributes [hide]

Ernest Garfield, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 4 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 5 (-3)9 (-1) 10 (+0)17 (+3)
Skills Intimidation +5, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Charles Breeden, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in a clean green cloak covering his clean studded leather. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His golden hair is thinning but still full. His blue eyes dart from person to person to random spaces in the air.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born in the west, but his parents moved at a very young age to the north. Because his father participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. He now spends his time doing works of charity.

Motivation: Someone believes him a fraud.

Ideals: Opinionated, Philantrophist. Bonds: Rich, Immigrant, Enemies. Occupation: Tailor

Voice: Scottish accent

Attributes [hide]

Charles Breeden, Male Human Fighter 4
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)15 (+2) 11 (+0)14 (+2)
Skills History +4, Insight +2
Senses Passive Perception 10
Languages Common, Ignan, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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