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NPC Generator

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Advanced [show]


Solomon Trowbridge, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear yellow pants and tee shirts. He keeps his blonde hair in a pixie cut. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He takes great joy in being the best Detective in town.

History: Gifted from a young age, Solomon studied abroad. Like his mother and his sister before him, after school he went straight into learning to become a Detective. He has never given up on his poetry dream.

Motivation: To be a Tanner again; and sabotage a competitor

Ideals: Gifted, Artistic. Flaws: Addict, Shy. Bonds: Job. Occupation: Detective

Voice: Complex vocabulary, royal

Attributes [hide]

Solomon Trowbridge, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 6 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 4 (-3)11 (+0) 8 (-1)16 (+3)
Skills Performance +5
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 300 gp. 1 Good lock. 1 Masterwork Artisan’s tools.


Social Check DCs


Balimaar Dryden, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He typically wears grey cloth garments or leather armor. His black hair is cut short with large spiked bangs in the front. His gray eyes are passionate and lively.

Personality: Overbrimming with self-confidence, Balimaar isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is obsessed with his god.

History: His parents moved while he was still in utero so he is the first generation to be born here. Balimaar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Impeccable, Persistence. Bonds: Immigrant, Religious, Adventurer. Occupation: Priest

Voice: Jittery and nervous

Attributes [hide]

Balimaar Dryden, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)11 (+0) 14 (+2)13 (+1)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gomory Livingstone, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a yellow and pastel handkerchief worn on his left side, and he perpetually has his axe ready. He has a small bristly mustache and wavy red hair. He wears crescent spectacles with a black brim.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Gomory was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Nothing but the best is good enough for him.

Ideals: Fighting, Impeccable. Flaws: Fearful. Bonds: Job. Occupation: Performer

Voice: Whispers

Attributes [hide]

Gomory Livingstone, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)10 (+0) 14 (+2)12 (+1)
Skills Deception +3, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 18000 cp.


Social Check DCs


Lewis Marley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a simple white robe with green stripes complete with hood. He wears his hair in dreadlocks. His skin is flawless and his gray eyes scan people very quickly.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He has a habit of throwing himself into exceedingly dangerous situations.

History: He comes from a rich southern family. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.

Motivation: To unite with his brother; and his spouse's relatives view him with great suspicion

Flaws: Racist, Impulsive. Bonds: Attractive, Rich, Family. Occupation: Merchant

Voice: Sensual and smooth

Attributes [hide]

Lewis Marley, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 7 (-2)14 (+2) 14 (+2)13 (+1)
Skills Athletics +3, Religion +4
Senses Passive Perception 12
Languages Common, Abyssal, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: Just what you see.


Social Check DCs


Lance Ashley, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He carries a battered sword and tarnished shortspear as well. His auburn hair is kept up in a ponytail inside a broad hat. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is irascible and easily irritated. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his 12th year, his parents were killed by a drow raid, leaving Lance alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting. Flaws: Insomniac, Antagonistic. Bonds: Enemies. Occupation: Gardener

Voice: Soft and melodious

Attributes [hide]

Lance Ashley, Male Human Fighter 4
Medium (5'0") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)16 (+3) 11 (+0)10 (+0)
Skills Acrobatics +3, Athletics +2
Senses Passive Perception 10
Languages Common, Goblin, Druidic, Infernal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2

Possessions: 9000 cp.


Social Check DCs

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