Gerald Staurheim, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft blue waves gently in the breeze. His red hair is smooth and relatively long. He wears large thick round spectacles.
Personality: He is a hateful person. He taunts others and blames them for his problems. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Money/treasure; and he's repulsed by the pc
Ideals: Gifted. Flaws: Antagonistic, PTSD. Bonds: Rich. Occupation: Locksmith
Voice: Stutters
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 18 (+4) | 14 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Draconic, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Patrick Van Es, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His chestnut hair is lengthy. He wears crescent spectacles with a black brim.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He has a small toy that he constantly fidgets with.
History: Born to a pair of adventurers, Patrick grew up listening to his father's many stories. Brilliant and gifted he never wanted to apply himself. He's since become an addict/alcoholic.
Motivation: Wants to raise his children well; and he's looking for his big break
Ideals: Gifted. Flaws: Racist, Addict. Bonds: Adventurer, Family. Occupation: Animal Trainer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 17 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 11 (+0) | 16 (+3) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Undercommon, Druidic, Aquan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 200 gp. A roughly beaten golden orb (100 gp). Brass mug with jade inlays (100 gp). Black velvet mask with numerous citrines (100 gp). 1 Masterwork Common Melee.
Rolf Winterbourne, Male Human [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a small bristly mustache and wavy white hair. His ears are large.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born a particularly ugly child, much to the horror of his parents. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Retire the richest man in the east; and money/treasure
Ideals: Entrepeneur, Logical. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Bowyer
Voice: Scandinavian accent
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 8 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. Eye agate (8 gp).
Geoffrey Asheton, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a green shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His auburn hair is matted, messy, and big. He wears a mask on his face.
Personality: He loves telling others what to do and how they should feel about things. He does not trust anyone and sleeps with one eye open.
History: He was born in the west, but his parents moved at a very young age to the north. In his 16th year, his parents were killed by a brigands raid, leaving Geoffrey alone in the world. After a stint in an orphanage, he was adopted. He moves from town to town, unable to find a place to settle.
Motivation: Many brigands want him driven away; and someone believes him a fraud
Ideals: Opinionated. Flaws: Ugly, Insomniac. Bonds: Immigrant, Enemies. Occupation: Fortune-teller
Voice: Raspy
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 14 (+2) | 12 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +4
Possessions: 200 gp.
Balimaar Denholm, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male dresses in brown turtlenecks beneath a green coat with white slacks. He is tall, broad shouldered and powerfully built. With a patchy red beard and wild red hair. His blue eyes have a joyful gleam in them most of the time.
Personality: He snorts whenever he laughs or is feeling confident. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born on a small isolated farm. Balimaar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better world.
Motivation: He's looking for his big break; and he has a rivalry with the church that dominates his actions
Ideals: Fighting. Bonds: Nature, Adventurer, Religious. Occupation: Blacksmith
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 10 (+0) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 5000 cp. 1 Good lock.
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Their contribution stands as a beacon of hope for all adventurers!
