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NPC Generator

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Advanced [show]


Adam Kimberley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, marred by sweets. His chestnut hair is cut jaggedly and amateurishly. He wears an eyepatch.

Personality: This man loves painting and to teach people painting more than just about anything. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Adam was born in the north. At a young age he loved to build and create. His family was turned out during the war. He and his family wandered north to less war torn lands. After a long history of fighting, Adam and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Artistic, Persistence. Flaws: Ugly, Antagonistic, PTSD. Bonds: Mentor. Occupation: Sailor

Voice: Voice breaks

Attributes [hide]

Adam Kimberley, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)9 (-1) 7 (-2)14 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Clerebold Denholm, Male Human [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across his face, he wears dull white sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed halberd, just in case. He is bald on top and has large blonde tufts of hair around his ears. His ears are large.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He never wears the same outfit twice, unless he absolutely has to.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. After coming to the age of reason, Clerebold took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has never given up on his music dream.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Artistic, Gifted. Flaws: Ugly, Shy. Bonds: Religious. Occupation: Banker

Voice: Scandinavian accent

Attributes [hide]

Clerebold Denholm, Male Human Fighter 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)13 (+1) 8 (-1)9 (-1)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Robert Quinton, Male Human [Permalink]

Personal [hide]

Description: He wears violet trousers with white and violet striped suspenders. He wears various colorful collared shirts, and he perpetually has his rapier ready. His hair is white and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is fixated on the number 70. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is skeptical of what others tell him and is slow to trust.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Robert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is content; and to find somewhere to settle down

Ideals: Fighting. Flaws: Insane, Shy, Mundane. Bonds: Attractive. Occupation: Marshal

Voice: Speaks like tongue is numb

Attributes [hide]

Robert Quinton, Male Human Fighter 4
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)12 (+1) 11 (+0)13 (+1)
Skills Performance +3, Stealth +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. Freshwater pearl (6 gp). 1 Minor magic item.


Social Check DCs


Drogo Dayton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing colorful clothing, dressed as a Detective. His black hair is drawn into a tight pony tail with a rose scrunchie. His violet eyes peer out from beneath his top tan hat.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born to a pair of big game hunters, but was frequently ill as a child. As a young adult he joined a group advocating for an improvement in Human conditions. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To get a good night's sleep; and a strong sense of loyalty to human people

Ideals: Joker. Flaws: Racist, Disease, Secretive, Insomniac. Bonds: Immigrant. Occupation: Detective

Voice: Sore throat, cough

Attributes [hide]

Drogo Dayton, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)13 (+1) 8 (-1)9 (-1)
Skills Animal Handling +1, Survival +1
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Silk rope.


Social Check DCs


Thomas Dalton, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses like a well dressed Knight does. He has done his best to style his silver hair to look like a famous performer. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born on a small isolated farm. Thomas liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Artistic. Bonds: Job, Has a crush, Adventurer, Nature. Occupation: Knight

Voice: Jamaican accent

Attributes [hide]

Thomas Dalton, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 14
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 14 (+2)10 (+0) 11 (+0)12 (+1)
Skills History +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp. Silver-plated steel longsword with jet jewel in hilt (500 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (10 gp).


Social Check DCs

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