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Advanced [show]


Trey Westcott, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears suspenders and white workpants. His shirt is brown, and he wears a heavy white leather apron most of the time. His black hair is smooth and relatively long. He is very pretty but has cold, dead eyes.

Personality: Trey is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: From birth he was tutored by a cruel and relentless mentor. From his teen years he was always beautiful and desirable, so people have always doted on him. After a long history of fighting, Trey and his spouse have recently divorced.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic, Extrovert. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Sculptor

Voice: Low and grunting

Attributes [hide]

Trey Westcott, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)9 (-1) 13 (+1)15 (+2)
Skills Deception +4, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 7000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gerard Snowdon, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He is wearing colorful clothing, dressed as a Merchant. He has styled his brown hair well, parting it to the right. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Born in a small village he learned the ways of the warrior from his mother. He moved out north to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac

Ideals: Philantrophist, Fighting. Flaws: Insane, Antagonistic. Bonds: Criminal record. Occupation: Merchant

Voice: Speaks like tongue is numb

Attributes [hide]

Gerard Snowdon, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)14 (+2) 17 (+3)11 (+0)
Skills Deception +2, Religion +4
Senses Passive Perception 13
Languages Common, Halfling, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 20000 cp.


Social Check DCs


Kyle Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a robe, a symbol of luck around his neck, and a mace on his belt, he is not a threatening figure. His hair is cut close to his head. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is witty, but his monotone delivery comes off as unnerving He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Kyle was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Adventurer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kyle fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Joker, Extrovert. Flaws: Ugly. Bonds: Poor. Occupation: Adventurer

Voice: Shortens vowels

Attributes [hide]

Kyle Cholmondeley, Male Human Fighter 4
Medium (5'6") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)11 (+0) 12 (+1)15 (+2)
Skills Arcana +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 10000 sp. Jade (50 gp). Carnelian (60 gp).


Social Check DCs


Dustin Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His silver hair is matted, messy, and big. He has several tiny amethyst earrings on each ear.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was raised in a forest tribe. He struck it rich when he found rare goods in large quantities. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dustin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Joker, Fighting. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Bowyer

Voice: American accent

Attributes [hide]

Dustin Gentry, Male Human Fighter 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)11 (+0) 10 (+0)8 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Wymar Clare, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is dressed in an above average manner. With a patchy auburn beard and wild auburn hair. He has gleaming, smiling green eyes.

Personality: He is mildly Human supremacist, though he does not identify as such. He enjoys reading and quiet.

History: His mother raised him in a mountain cabin. Wymar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Logical. Flaws: Racist. Bonds: Attractive, Nature, Adventurer. Occupation: Mercenary

Voice: Jittery and nervous

Attributes [hide]

Wymar Clare, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)15 (+2) 14 (+2)13 (+1)
Skills Investigation +4, Nature +4
Senses Passive Perception 12
Languages Common, Ignan, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 30 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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