John Spaulding, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears baggy pastel pantaloons and a yellow scarf. Beneath his clothing is a huge mess of scar tissue. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He has green eyes and a pastel hat with a yellow feather.
Personality: John is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He can't help but pocket interesting objects he comes across
History: The child of a Scribe, who enjoyed hunting, John was taken on many hunting expeditions. His mother was a soldier and died while he was still young. John was left his mother's suit of armor and trained in its use and care. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Extrovert. Bonds: Slave, Criminal record, Nature, Military. Occupation: Tanner
Voice: Voice breaks
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 40 pp.
Ernest Hadleigh, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a custom-built plate barding that's adorned with red lining and desert motifs. His long auburn hair reaches down to his waist. He is baby faced.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born in a small desert village. His father took him hunting and taught him how to get in the mind of other creatures. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He's attracted to the PC; and he feels kind of lost in life
Ideals: Joker, Justice. Flaws: Depressed. Bonds: Has a crush, Nature. Occupation: Blacksmith
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 9 (-1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. 1 Silk rope. 1 Magnifying glass. 1 Average lock.
Anselm Yeardley, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears bulky violet painted plate armor. He has moderate length red hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Many giants want him driven away; and revenge
Ideals: Disciplined. Bonds: Rich, Slave, Family, Enemies. Occupation: Spy
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 5 (-3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 13000 cp. 1 Masterwork Common Melee.
Heward Tinley, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and dresses in brown turtlenecks beneath a white coat with black slacks. His chestnut hair is kept up in a ponytail inside a small hat. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does not trust anyone and sleeps with one eye open.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father was a soldier and died while he was still young. Heward was left his father's suit of armor and trained in its use and care. He has built up a small fortune and can afford his own way.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Ugly, Sensitive, Insomniac. Bonds: Rich, Military. Occupation: Miller
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 7
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 5 (-3) | 12 (+1) | 9 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +3
Possessions: 300 gp.
Kyle Thornton, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he does not wear sleeves and tends to eschew shirts when he can avoid it. His moppish brown hair is in a traditional bowl cut. His blue unseeing eyes seem to look past you.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: From birth he was tutored by a cruel and relentless mentor. A gypsy cursed him at a young age, leading to his ugly appearance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and he has passion for adventuring and risk
Flaws: Disease, Ugly. Bonds: Rich, Mentor. Occupation: Guard
Voice: High pitched, excited
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
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