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NPC Generator

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Advanced [show]


Charles Kirby, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is an epitome of beauty. He sports a flattop hair cut. He wears round tiny glasses practically rammed into his face.

Personality: Always inclined to offer people food he seems plenty friendly. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He comes from a rich southern family. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: To pay off his debts; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Attractive, Debt. Occupation: Priest

Voice: Hissing voice

Attributes [hide]

Charles Kirby, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)8 (-1) 8 (-1)15 (+2)
Skills Animal Handling +1, Athletics +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Charles Yardley, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is physically well-built. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He has a dull look in his hazel eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Charles was born the youngest of three triplets. A freak accident while working with his Adventurer father left him crippled. He has been saving his money to try and buy his brother's freedom.

Motivation: He is greedy; and money/treasure

Flaws: Antagonistic, Disease. Bonds: Family, Rich. Occupation: Herbalist

Voice: Spits words with contempt

Attributes [hide]

Charles Yardley, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)10 (+0) 7 (-2)11 (+0)
Skills Investigation +2, Religion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Healer’s kit. 1 Average lock. 1 Small steel mirror.


Social Check DCs


Trym Preston, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is dressed in an above average manner. His white hair is styled in orderly dreadlocks. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a Slave Trader first and foremost. He believes firmly that knowledge should be universal. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He served in the navy to pay for his family's outstanding loans. Like his father and his brother before him, after school he went straight into learning to become a Slave Trader. He has drifted from career to career and currently works as a Slave Trader.

Motivation: To be a Shoemaker again; and expand his business

Flaws: Addict. Bonds: Attractive, Job, Rich, Military. Occupation: Slave Trader

Voice: Voice breaks

Attributes [hide]

Trym Preston, Male Human Fighter 4
Medium (6'5") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)11 (+0) 11 (+0)15 (+2)
Skills Deception +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 4000 cp.


Social Check DCs


Gunter Ansley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His white hair is lengthy and is close to two feet long. His eyes are hazel and he is always smoking a pipe.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born blind and as such lacked many opportunities for work. A gifted student he started as a Assassin, but he got bored and became a Servant. He struck the Servant job and began his own company from there.

Motivation: He has a crush on the local Assassin; and he wants nothing more than to rejoin the army

Ideals: Optimist. Flaws: Disease. Bonds: Military, Job, Has a crush. Occupation: Servant

Voice: Spits and sputters

Attributes [hide]

Gunter Ansley, Male Human Fighter 4
Medium (6'6") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 10 (+0)10 (+0) 11 (+0)15 (+2)
Skills Stealth +1, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1

Possessions: 13000 sp. 1 Minor magic item.


Social Check DCs


Gilbert Abram, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and likes to wear ponchos typically of a light tan in addition to tight pants. His chestnut hair is singed and shortened. He wears crescent spectacles with a black brim.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Gilbert has worked very hard to control his curse. He became a Detective soon after.

Motivation: He has passion for adventuring and risk; and balancing his hectic life and new detective responsibilities is difficult

Flaws: Ugly, Impulsive, Disease. Bonds: Job, Adventurer. Occupation: Detective

Voice: Pronounces difficult words wrong

Attributes [hide]

Gilbert Abram, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)10 (+0) 15 (+2)9 (-1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 80 pp.


Social Check DCs

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