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NPC Generator

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Advanced [show]


Drogo Wilberforce, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He dresses in green turtlenecks beneath a white coat with brown slacks. He is an epitome of beauty. He keeps his long blonde hair kept up in a rat tail. He has gleaming, smiling green eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with vampirism at a very young age, Drogo has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Money/treasure; and he is greedy

Ideals: Optimist. Flaws: Selfish, Disease. Bonds: Attractive, Rich. Occupation: Scribe

Voice: Low and grunting

Attributes [hide]

Drogo Wilberforce, Male Human Fighter 4
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 12 (+1)14 (+2) 11 (+0)9 (-1)
Skills Investigation +4, Persuasion +1
Senses Passive Perception 10
Languages Common, Goblin, Druidic
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 47000 sp.


Social Check DCs


Henry Lindsey, Male Human [Permalink]

Personal [hide]

Description: He wears a green shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He is physically well-built. His tied-back hair is chestnut. His eyes, though not visible through his cowl, are violet.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: A powerful wizard made him what he is. He has had some formal writing training, and achieved minor success. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Map Maker and was forced into it by his family; and to protect his home

Ideals: Impeccable, Artistic. Bonds: Family, Mentor, Guardian. Occupation: Map Maker

Voice: Low range voice

Attributes [hide]

Henry Lindsey, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)17 (+3) 11 (+0)14 (+2)
Skills Animal Handling +2, Religion +5
Senses Passive Perception 10
Languages Common, Orc, Draconic, Auran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Crowbar.


Social Check DCs


Trey Gladstone, Male Human [Permalink]

Personal [hide]

Description: A 5'7" northern man, he wears a grey vest and prefers black and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears a broad hat to hide his balding. His hazel eyes dart from person to person to random spaces in the air.

Personality: Trey is depressed about a lot of things. He tends to be a nihilist. He has a small toy that he constantly fidgets with.

History: A powerful wizard made him what he is. His mother was a soldier and died while he was still young. Trey was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army

Flaws: Ugly, Depressed, Addict. Bonds: Mentor, Military. Occupation: Miller

Voice: Sensual and smooth

Attributes [hide]

Trey Gladstone, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)10 (+0) 18 (+4)10 (+0)
Skills Persuasion +2, Religion +2
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 800 sp.


Social Check DCs


Gomory Westcott, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is generally shirtless and showing off his tattooed chest. His moppish golden hair is in a traditional bowl cut. He wears large thick round spectacles.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born at the edge of vast island. There was a wharf not far from home where he often wandered off to fish. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He has money and likes to spend it; and expand his business

Ideals: Athletic, Optimist. Bonds: Rich, Nature, Enemies, Job. Occupation: Herbalist

Voice: Farmer accent

Attributes [hide]

Gomory Westcott, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 17 (+3)17 (+3) 13 (+1)17 (+3)
Skills Performance +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnoll, Draconic, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1600 sp.


Social Check DCs


Roger Kendall, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has relatively light skin and is very physically imposing due to his abundance of muscles. His red hair is kept up in a ponytail inside a broad hat. His fierce brown eyes like to dwell on things.

Personality: Roger is depressed about a lot of things. He tends to be a nihilist. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born to a pair of adventurers, Roger grew up listening to his mother's many stories. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has dedicated himself to building a better world.

Motivation: To reunite with his absent mother; and a need for knowledge about a nearby landmark

Ideals: Opinionated. Flaws: Depressed. Bonds: Adventurer, Mentor, Family. Occupation: Courier

Voice: Pronounces O like U

Attributes [hide]

Roger Kendall, Male Human Fighter 5
Medium (5'3") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 13 (+1)15 (+2) 16 (+3)7 (-2)
Skills Investigation +5, Medicine +6
Senses Passive Perception 13
Languages Common, Auran, Celestial
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1

Possessions: 700 gp.


Social Check DCs

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