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NPC Generator

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Advanced [show]


Roger Compton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears very tight pants and wife beaters, though occasionally he sports a green coat, he is not a threatening figure. His red hair is drawn into a tight pony tail with a dagger scrunchie. He has green eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He is an amazing painter.

History: His father raised him in a mountain cabin. He was taken from his home at a very young age. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To get a good night's sleep; and he is currently in port desperately looking for someone to get him out

Ideals: Philantrophist, Gifted. Flaws: Insomniac. Bonds: Nature, Slave. Occupation: Brewer

Voice: Speaks like tongue is numb

Attributes [hide]

Roger Compton, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)18 (+4) 8 (-1)9 (-1)
Skills Nature +6, Survival +1
Senses Passive Perception 9
Languages Common, Celestial, Dwarven, Undercommon, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. Sard (20 gp). Citrine (20 gp). 1 Darkwood Buckler. 1 Masterwork Heavy steel shield.


Social Check DCs


Simon Byron, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He dresses like a well dressed Baker does. With a patchy blonde beard and wild blonde hair. His amber eyes lackadaisically let the world flow into them.

Personality: He is fixated on the number 33. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: The child of southern immigrants he idolized his father. Because his father participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: To be a Bounty Hunter again; and revenge

Ideals: Athletic. Flaws: Insane. Bonds: Job, Enemies, Immigrant. Occupation: Baker

Voice: Laughs frequently while speaking

Attributes [hide]

Simon Byron, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)13 (+1) 13 (+1)14 (+2)
Skills Performance +4, Stealth +5
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 800 sp. Black star sapphire (700 gp). Moonstone (20 gp). Black pearl (900 gp).


Social Check DCs


Chad Hastings, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'5". He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has no hair. His eyes are amber and he is always smoking a pipe.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He also has developed a complete distrust of the Mortician profession.

History: He was born in the north. A few years later when the east was not economically sound they moved to his current location. He's since become an addict/alcoholic.

Motivation: To clean up the streets.

Flaws: Ugly, Addict. Bonds: Guardian, Job, Immigrant. Occupation: Armorer

Voice: Sore throat, cough

Attributes [hide]

Chad Hastings, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 9 (-1)15 (+2) 7 (-2)4 (-3)
Skills Performance -1, Sleight of Hand +1
Senses Passive Perception 8
Languages Common, Giant, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 2300 sp.


Social Check DCs


Bertram Brady, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His golden hair is smooth and relatively long. His brown eyes lackadaisically let the world flow into them.

Personality: Bertram speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born several months after his father was called into army service. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Bertram took refuge in the large cave and found the beat up sickle and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the west; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Entrepeneur. Bonds: Poor, Military, Nature. Occupation: Junk Dealer

Voice: Soft and melodious

Attributes [hide]

Bertram Brady, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)17 (+3) 14 (+2)11 (+0)
Skills Deception +2, Insight +4
Senses Passive Perception 12
Languages Common, Druidic, Terran, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1600 sp.


Social Check DCs


Randal Tindall, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears light armors faded through time and improper care. His hair is blonde and curly. His eyes are likewise brown. His teeth are white and perfect.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He receives visions of the future at random moments

History: Born in the east to a Actor, Randal learned a great deal about his father's area of expertise. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He struck the Actor job and began his own company from there.

Motivation: To be a Adventurer again; and sabotage a competitor

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Actor

Voice: Sensual and smooth

Attributes [hide]

Randal Tindall, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 7
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)5 (-3) 12 (+1)13 (+1) 14 (+2)12 (+1)
Skills Acrobatics -1, Performance +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +3

Possessions: 200 gp.


Social Check DCs

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