Raymond Badger, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears pastel trousers with black and grey striped suspenders. He wears various colorful collared shirts. His blonde hair, when down, is lengthy. He is very pretty but has cold, dead eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born in the north to a Shoemaker, Raymond learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He has achieved small success as a Shoemaker.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Flaws: Antagonistic. Bonds: Attractive, Slave, Job. Occupation: Shoemaker
Voice: Old Prospector
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 45 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 8 (-1) | 16 (+3) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Infernal
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4
Possessions: 500 gp. 1 Small steel mirror. 1 Magnifying glass.
Everard Nibley, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting brown shirt and pants. He carries a battered club and tarnished glaive as well. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: A deeply religious man he believes everything happens for a reason. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born several months after his mother was called into army service. When Everard reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He used his abilities to trick people and travel the world for free.
Motivation: His religion dominates his actions; and he has decided he is irredeemable
Ideals: Fighting. Flaws: Ugly. Bonds: Religious, Criminal record, Military. Occupation: Cook
Voice: Irish accent
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 14 (+2) | 14 (+2) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Draconic, Infernal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 100 gp. Eye agate (10 gp).
Thomas Cromwell, Male Human [Permalink]
Personal [hide]
Description: An older man who tends to wear a large white jacket, he is not a threatening figure. He wears his blonde hair down. He has a dull look in his amber eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has a small toy that he constantly fidgets with.
History: Born in the north his family was never financially stable. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark; and regain custody of his son
Ideals: Fighting. Flaws: Addict. Bonds: Poor, Adventurer, Family. Occupation: Fletcher
Voice: Jittery and nervous
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 37 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 16 (+3) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Infernal, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. White pearl (80 gp). Peridot (30 gp). Jasper (30 gp).
Solomon Yeardley, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears rags and sports a simple walking cane. His silver hair is drawn into a tight pony tail with a card scrunchie. He has amber eyes.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was raised by priests from a young age. When money was particularly tight he was walking through alleys when he overheard a Actor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has recently gotten a pet goose that steals things from people.
Motivation: He is compelled to act according to his religious beliefs; and wants to work out more often
Ideals: Athletic, Justice. Bonds: Poor, Criminal record, Religious, Mentor. Occupation: Actor
Voice: Rolls R's
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 17 (+3) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Draconic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Trym Wedgwood, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He is dressed in earthy colors with a tan and white handkerchief worn on his left side. His hair is greying and his face has many wrinkles. His eyes are blue and beady.
Personality: He is fixated on the number 72. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is able to fit into much smaller and tighter spaces than normal.
History: He was born at the edge of vast plains. In his 14th year, his parents were killed by a goblins raid, leaving Trym alone in the world. After a stint in an orphanage, he was adopted. He is untrained/undisciplined, which makes him dangerous.
Motivation: Revenge; and he's looking for his big break
Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Nature, Enemies, Adventurer. Occupation: Herbalist
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 11 (+0) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. Bloodstone (70 gp). 1 Masterwork Heavy wooden shield. 1 Chain shirt.
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