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Hunter Fidget, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many violet ritualistic tattoos. He wears tight fighting clothing, which leaves very little to the imagination. He wears a wide-brimmed hat to cover his moderate length silver hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He acts crazy and hedonistic. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: The child of a Jeweler, who enjoyed hunting, Hunter was taken on many hunting expeditions. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better world.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Fighting. Flaws: Hedonist. Bonds: Attractive, Nature, Adventurer. Occupation: Mason

Voice: Uses lots of figures of speech

Attributes [hide]

Hunter Fidget, Male Human Fighter 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 7 (-2)14 (+2) 15 (+2)13 (+1)
Skills Animal Handling +5, Arcana +5
Senses Passive Perception 12
Languages Common, Abyssal, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1

Possessions: 70 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Reynard Kirby, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he typically wears a sleeveless long coat of deep violet leather and dull pastel iron scale mail. He has a long white beard with little hanging trinkets. He wears large thick round spectacles.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has a small toy that he constantly fidgets with.

History: Sold as a small child to a slaver, Reynard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He ran away from his former home and has been making his living as a Marshal for the past few years.

Motivation: Balancing his hectic life and new Marshal responsibilities is difficult; and sabotage a competitor

Ideals: Fighting, Gifted. Flaws: Addict. Bonds: Job, Mentor. Occupation: Marshal

Voice: Puts emphasis on the wrong words

Attributes [hide]

Reynard Kirby, Male Human Fighter 5
Medium (5'3") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)16 (+3) 13 (+1)12 (+1)
Skills History +6, Investigation +6
Senses Passive Perception 11
Languages Common, Infernal, Ignan, Druidic
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 200 gp. Aquamarine (1100 gp). Jet (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Hayden, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with blue lining and desert motifs. His hair is always cut to a buzz. His amber eyes dart from person to person to random spaces in the air.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Flattery will make him almost putty in your hands.

History: He was born to loving parents in a slum to the north. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He got away from his former life and has fallen to alcoholism.

Motivation: He would like to get married and retire; and to settle down with his crush

Flaws: Antagonistic, Selfish, Addict. Bonds: Poor, Has a crush. Occupation: Spice Merchant

Voice: Scandinavian accent

Attributes [hide]

Trym Hayden, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)6 (-2) 11 (+0)12 (+1)
Skills Acrobatics +3, Arcana +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 2 Tanglefoot bags. 3 Acid flasks.


Social Check DCs


Tim Dumph, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears baggy yellow pantaloons and a brown scarf. His hair is long and red with streaks of blonde, and is pulled back with small yellow clips. His beard is blonde, braided, and well cared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is very quiet and rarely speaks above a whisper. He never wears the same outfit twice, unless he absolutely has to.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Like his mother and his sister before him, after school he went straight into learning to become a Mayor. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and to be a blacksmith again

Ideals: Artistic, Athletic. Flaws: Shy. Bonds: Job, Immigrant. Occupation: Mayor

Voice: Loud with bravado

Attributes [hide]

Tim Dumph, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)16 (+3) 17 (+3)13 (+1)
Skills Performance +3, Survival +5
Senses Passive Perception 13
Languages Common, Sylvan, Ignan, Druidic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Roger Churchill, Male Human [Permalink]

Personal [hide]

Description: He wears a tan tunic with white highlights, and long green pants that bunch up around his shoes. His hair is chestnut and curly. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He will rave to anyone who will listen. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Roger lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Balancing his hectic life and new Shepherd responsibilities is difficult; and he is not mentally stable, and does not behave rationally

Ideals: Entrepeneur. Flaws: Insane, Forgetful. Bonds: Attractive, Family, Job. Occupation: Shepherd

Voice: Prounounces S like Z

Attributes [hide]

Roger Churchill, Male Human Fighter 4
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)16 (+3) 16 (+3)17 (+3)
Skills Acrobatics +4, Athletics +1
Senses Passive Perception 13
Languages Common, Halfling, Auran, Infernal
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +1

Possessions: Just what you see.


Social Check DCs

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