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NPC Generator

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Advanced [show]


John Wellington, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. With a patchy black beard and wild black hair. His face is scarred and worn.

Personality: He is very quiet and rarely speaks above a whisper. He takes great joy in being the best Assassin in town.

History: He is the product a well kept family trust fund and as such has never really known need. After coming to the age of reason, John took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted from career to career and currently works as a Assassin.

Motivation: Expand his business; and further expansion of business

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Rich, Job. Occupation: Assassin

Voice: Speaks with squeezed throat

Attributes [hide]

John Wellington, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 8 (-1)12 (+1) 12 (+1)18 (+4)
Skills Acrobatics +4, Arcana +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


John Southey, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He has the majority of his body covered in plate. His hair is brown, silky, and of moderate length. His violet eyes have a joyful gleam in them most of the time.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He got into the Tailor business at a young age. He worked as a nervous Tailor and found it very stressful. He then took over the family business and is one of the better Tailor for hire.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his brother

Flaws: Antagonistic. Bonds: Attractive, Family, Job. Occupation: Tailor

Voice: Low range voice

Attributes [hide]

John Southey, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)16 (+3) 11 (+0)14 (+2)
Skills Acrobatics +4, Religion +5
Senses Passive Perception 10
Languages Common, Gnoll, Halfling, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +5

Possessions: 100 gp.


Social Check DCs


Heward England, Male Human [Permalink]

Personal [hide]

Description: A 5'0" southern man, he dresses well, wearing yellow shirts, loose pants, and blazers most of the time. With a patchy white beard and wild white hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has been saving his money to try and buy his sister's freedom.

Motivation: He's looking for his big break; and a rival would like him out of the picture

Ideals: Optimist. Bonds: Attractive, Adventurer, Criminal record, Family. Occupation: Painter

Voice: American accent

Attributes [hide]

Heward England, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 6 (-2)9 (-1) 10 (+0)16 (+3)
Skills Arcana +1, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2300 sp.


Social Check DCs


Balimaar Sharps, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He has the majority of his body covered in plate. His auburn hair is matted, messy, and big. His eyes are likewise amber.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He is a Lamia in disguise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Layabout

Voice: growls and snarls, animalistic

Attributes [hide]

Balimaar Sharps, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)13 (+1) 6 (-2)11 (+0)
Skills Performance +2, Survival +0
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 14000 cp. 1 Half-Plate.


Social Check DCs


Everard Marley, Male Human [Permalink]

Personal [hide]

Description: He wears a blue coat over a brown low-cut shirt, and a wide-brimmed hat upon his head. His skin is fair and his fingers are delicate and long. His chestnut hair is slicked back into a classic pompadour. This green eyed northerner is not easily forgotten.

Personality: He likes to make people angry or surprised. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: The child of northern immigrants he idolized his father. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He moves from town to town, unable to find a place to settle.

Motivation: His relatives are trying to arrange a marriage; and he is compelled to act according to his religious beliefs

Flaws: Antagonistic. Bonds: Criminal record, Immigrant, Religious, Family. Occupation: Dyer

Voice: Hard of hearing, loud

Attributes [hide]

Everard Marley, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 8 (-1)16 (+3) 13 (+1)9 (-1)
Skills Acrobatics +5, Performance +1
Senses Passive Perception 11
Languages Common, Goblin, Aquan, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 11000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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