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Advanced [show]


Richard Woods, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He is dressed in an above average manner. His hair is long and auburn with streaks of brown, and is pulled back with small green clips. His beard is brown, braided, and well cared for. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Richard was born in the west. At a young age he loved to build and create. In his 14th year, his parents were killed by a brigands raid, leaving Richard alone in the world. After a stint in an orphanage, he was adopted. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things.

Ideals: Philantrophist, Persistence. Flaws: Mundane. Bonds: Attractive, Enemies. Occupation: Architect

Voice: Switch between two voices

Attributes [hide]

Richard Woods, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 7
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 11 (+0)13 (+1) 14 (+2)13 (+1)
Skills Arcana +3, Perception +4
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1

Possessions: 100 gp.


Social Check DCs


Patrick Stanton, Male Human [Permalink]

Personal [hide]

Description: 6'3" and lanky with angular features, he is an attractive figure. He wears a yellow shirt with thin black vertical stripes and tan pants. He wears a colorful flower in his chestnut hair. His eyes are likewise hazel.

Personality: Aggressive, abrasive, and angry, Patrick embodies much of what other species detest in the Humans. As long as the job gets done he does not care how it got done.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk

Ideals: Professionalism, Artistic. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Barkeep

Voice: French accent

Attributes [hide]

Patrick Stanton, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)3 (-4) 12 (+1)8 (-1)
Skills Acrobatics +4, History -2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +0

Possessions: 300 gp. Silver-plated steel longsword with jet jewel in hilt (700 gp). Gold dragon comb with red garnet eye (700 gp).


Social Check DCs


Drogo Halsey, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears just a brown suit. He has a small bristly mustache and wavy red hair. His eyes are green.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Born to a pair of adventurers, Drogo grew up listening to his mother's many stories. Drogo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has recently gotten a pet goose that steals things from people.

Motivation: He wants to get laid; and to settle down with his crush

Ideals: Justice. Bonds: Criminal record, Adventurer, Nature, Has a crush. Occupation: Dyer

Voice: Cold and demanding tone

Attributes [hide]

Drogo Halsey, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)6 (-2) 14 (+2)14 (+2)
Skills Acrobatics +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Solomon Heiser, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'10" and wears a weathered and beat up set of banded mail beneath an oversized black coat. His left hand appears badly burned and disfigured. His red hair is matted, messy, and big. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is almost excessively polite to everyone, even when angry. Further he is a bit of a stoner and is frequently out of it.

History: He was born a particularly ugly child, much to the horror of his parents. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Roofer. He got away from his former life and has fallen to alcoholism.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it.

Flaws: Ugly, Addict, Shy. Occupation: Roofer

Voice: Scratchy, weak

Attributes [hide]

Solomon Heiser, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)13 (+1) 9 (-1)13 (+1)
Skills Arcana +3, Investigation +3
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Guy Milton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses in brown turtlenecks beneath a tan coat with yellow slacks. He wears his brown hair down. His green eyes are passionate and lively.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Animals are drawn to him, and he is able to talk to them.

History: Guy lived on a farm with his mother, near the main road leading to a nearby town. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He is untrained/undisciplined, which makes him dangerous.

Motivation: Retire the richest man in the east; and to unite with his sister

Ideals: Gifted, Entrepeneur. Flaws: Antagonistic, Insane. Bonds: Family. Occupation: Cartwright

Voice: Low rumbling, strings words together

Attributes [hide]

Guy Milton, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)8 (-1) 6 (-2)16 (+3)
Skills Insight +0, Performance +5
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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