Cory Preston, Male Human [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he wears many layers of old clothing at all times. His hair is chestnut and curly. This violet eyed westerner is not easily forgotten.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Cory was born in the west. At a young age he loved to build and create. He helped his father out around the business and became quite the natural. He used his abilities to travel the world and help people.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Persistence, Gifted, Philantrophist. Flaws: Ugly. Bonds: Poor, Job. Occupation: Carpenter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 13 (+1) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
Gerald Mori, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a simple black robe with grey stripes complete with hood. His chestnut hair is still thick. His eyes are brown.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is obsessed with finding treasure.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He has chosen to use the inheritance that was left to him frivolously. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He is greedy; and he is unsatisfied with his job
Flaws: Depressed. Bonds: Adventurer, Religious, Rich, Job. Occupation: Priest
Voice: American accent
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 6 (-2) | 6 (-2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 18000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Bernard Shelley, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears tight fighting clothing, which leaves very little to the imagination. His hair is chestnut, silky, and of moderate length. His violet eyes have a joyful gleam in them most of the time.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Born in a small village he learned the ways of the warrior from his mother. He moved out south to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Fighting. Flaws: Shy, Insane. Bonds: Attractive, Criminal record. Occupation: Layabout
Voice: Italian accent
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp. 1 Half-Plate. 1 Darkwood Buckler. 1 Half-Plate.
Guy Winthrop, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man dresses well, typically a more casual-formal manner, and a wedding ring on his left hand. His brown hair is braided into rings. His amber eyes are slightly larger than normal.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He also has developed a complete distrust of the Marshal profession.
History: Guy was born with his father's beautiful face. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He's looking for his big break; and meet up once more with his childhood friend
Flaws: Insane. Bonds: Attractive, In love, Job, Adventurer. Occupation: Sage
Voice: Soothing and warm
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 16 (+3) | 11 (+0) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1900 sp.
Thomas Allerton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His chestnut hair is slicked back into a classic pompadour. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He got into the Bounty Hunter business at a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. He has set out to sabotage the competition.
Motivation: He desires power and/or immortality; and to be a layabout again
Ideals: Gifted. Flaws: Depressed. Bonds: Adventurer, Job, Attractive. Occupation: Bounty Hunter
Voice: Jittery and nervous
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 16 (+3) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Aquan, Elven, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +5
Possessions: Just what you see.
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