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Advanced [show]


Charles Jacobs, Male Human [Permalink]

Personal [hide]

Description: He typically wears black cloth garments or leather armor. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a clover on it. He has a long white beard with little hanging trinkets. His gray eyes have a joyful gleam in them most of the time.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: Regain custody of his son; and his spouse's relatives view him with great suspicion

Ideals: Impeccable. Flaws: Fearful. Bonds: Religious, Adventurer, Family. Occupation: Sage

Voice: Laughs frequently while speaking

Attributes [hide]

Charles Jacobs, Male Human Fighter 4
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)7 (-2) 14 (+2)13 (+1)
Skills Religion +0, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Brass mug with jade inlays (300 gp). A large tome filled with over one hundred recipes written by a former royal chef. (150 gp).


Social Check DCs


Adelard Tattersall, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He carries with him a set of daggers on his belt, each one with a ruby on the hilt. His moppish black hair is in a traditional bowl cut. He has gray eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He feeds upon the attention of others.

History: Born in the south to a Mayor, Adelard learned a great deal about his father's area of expertise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has worked as a Mayor like his father before him.

Motivation: He wants to meet his childhood hero; and wants to have a good time and be beloved

Ideals: Fighting, Optimist. Bonds: Attractive, Job, Adventurer. Occupation: Mayor

Voice: Uses sign language

Attributes [hide]

Adelard Tattersall, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)11 (+0) 10 (+0)11 (+0)
Skills Athletics +2, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 14000 cp. Tourmaline (90 gp). Black pearl (900 gp).


Social Check DCs


Hugh Cornish, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is wearing a long, black cloak. He is tall, broad shouldered and powerfully built. He is bald on top and has large auburn tufts of hair around his ears. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is afraid of women and trembles around them

History: His father raised him in a mountain cabin. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.

Motivation: To be a Body Guard again; and he is a bit of a kleptomaniac

Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Nature, Criminal record, Job. Occupation: Adventurer

Voice: Creaky witch voice

Attributes [hide]

Hugh Cornish, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)13 (+1) 7 (-2)12 (+1)
Skills Medicine +0, Religion +3
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Norman Wilberforce, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is dressed in an above average manner. His brown hair is thinning but still full. His eyes are likewise green. His teeth are white and perfect.

Personality: He is witty, but his monotone delivery comes off as unnerving He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Gifted from a young age, Norman studied abroad. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Doesn't want to be a Apothecary and was forced into it by his family; and to unite with his sister

Ideals: Athletic, Joker, Gifted. Bonds: Attractive, Family. Occupation: Apothecary

Voice: Sighs a lot, exhausted

Attributes [hide]

Norman Wilberforce, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)10 (+0) 15 (+2)10 (+0)
Skills Arcana +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


William Colby, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many blue ritualistic tattoos. He wears a simple burlap shirt and baggy pants. He conceals his hand crossbow with his veritable burlap sack of a shirt. His white hair is cut short with large spiked bangs in the front. He has several tiny topaz earrings on each ear.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is skeptical of what others tell him and is slow to trust.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He now spends his time doing works of charity.

Motivation: He has money and likes to spend it; and many giants want him driven away

Ideals: Philantrophist. Flaws: Shy. Bonds: Rich, Nature, Enemies. Occupation: Carpenter

Voice: Mumbles to self between sentences

Attributes [hide]

William Colby, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 6 (-2)11 (+0) 7 (-2)18 (+4)
Skills Acrobatics +3
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2000 sp.


Social Check DCs

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