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NPC Generator

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Advanced [show]


Thomas Ashton, Male Human [Permalink]

Personal [hide]

Description: A 5'8" eastern man, he is dressed in earthy colors with a tan and blue handkerchief worn on his left side. His white hair is knotted and matted. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. Further he is a bit of a stoner and is frequently out of it.

History: He comes from a rich eastern family. His mother was a mechanic, and taught him how to fix just about anything. Days after completing his studies, news broke out that his hometown was attacked by drow. Thomas was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion

Ideals: Persistence. Flaws: Addict. Bonds: Attractive, Enemies, Rich, Adventurer. Occupation: Guard

Voice: Soft and melodious

Attributes [hide]

Thomas Ashton, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)13 (+1) 11 (+0)17 (+3)
Skills Intimidation +5, Nature +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Shane Heiser, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is well dressed, constantly wearing a pastel suit, blue shirt, and red tie. His black hair is smooth and relatively long. His eyes are likewise gray.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born to a Bellfounder, his father struggled to pay the bills. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shane fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and human compassion

Ideals: Fighting. Flaws: Sensitive, Fearful. Bonds: Attractive, Poor. Occupation: Shoemaker

Voice: Can't modulate volume

Attributes [hide]

Shane Heiser, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)13 (+1) 15 (+2)7 (-2)
Skills Athletics +3, Investigation +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1800 sp. 1 Healer’s kit. 1 Silk rope.


Social Check DCs


Richard Staurheim, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a violet collared shirt and white pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt, and a wedding ring on his right hand. With a patchy blonde beard and wild blonde hair. He wears a mask on his face.

Personality: This man loves music and to teach people music more than just about anything. He is harsh and unforgiving.

History: Born to a pair of adventurers, Richard grew up listening to his father's many stories. His childhood dream was to be a Soapmaker, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Artistic. Flaws: Antagonistic. Bonds: In love, Adventurer, Job. Occupation: Fisher

Voice: Speaks with a cold

Attributes [hide]

Richard Staurheim, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)14 (+2) 10 (+0)15 (+2)
Skills Animal Handling +2, Deception +4
Senses Passive Perception 10
Languages Common, Draconic, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Roland Hamilton, Male Human [Permalink]

Personal [hide]

Description: A 5'2" eastern man, he wears light armors faded through time and improper care. With bright black hair and a scraggly beard. His face is covered beneath a completely black helmet.

Personality: He dislikes all the random violence that takes place in the east. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a pair of adventurers, Roland grew up listening to his mother's many stories. He went to a religious school and was inspired by the priests there in charitable deeds. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature falchion.

Motivation: He wants to get laid.

Ideals: Pacifist. Bonds: Has a crush, Adventurer, Religious. Occupation: Stylist

Voice: Indian accent

Attributes [hide]

Roland Hamilton, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)9 (-1) 7 (-2)12 (+1)
Skills Acrobatics +3, Arcana +1
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Don Dalton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He wears dull white sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greataxe, just in case. His red hair is slicked back into a classic pompadour. He has several tiny aquamarine earrings on each ear.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is obsessed with his god.

History: The child of a Assassin, who enjoyed hunting, Don was taken on many hunting expeditions. He went to a religious school and was inspired by the priests there in charitable deeds. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Rich, Religious, Nature, Adventurer. Occupation: Stylist

Voice: Laughs frequently while speaking

Attributes [hide]

Don Dalton, Male Human Fighter 4
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)12 (+1) 13 (+1)12 (+1)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 600 gp.


Social Check DCs

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