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NPC Generator

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Advanced [show]


Arnold Hallewell, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a blue shirt with thin yellow vertical stripes and white pants. His silver hair is braided into rings. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born at the edge of vast plains. His childhood dream was to be a Bellfounder, but he was a colossal failure. He inherited the family business which he has now maintained for 2 years.

Motivation: To be a Bellfounder again.

Ideals: Logical. Flaws: Shy. Bonds: Nature, Job. Occupation: Banker

Voice: Voice breaks

Attributes [hide]

Arnold Hallewell, Male Human Fighter 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)12 (+1) 13 (+1)11 (+0)
Skills Deception +2, Medicine +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. Smoky quartz (30 gp). Freshwater pearl (10 gp). Rose (30 gp). Rose (30 gp). 1 Masterwork Light wooden shield. 1 Half-Plate. 1 Masterwork Heavy wooden shield. 1 Half-Plate.


Social Check DCs


Randal Morton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears very tight pants and wife beaters, though occasionally he sports a black coat. His white hair is unkempt and raggedy. His ears are large.

Personality: This man loves painting and to teach people painting more than just about anything. He is skeptical of what others tell him and is slow to trust.

History: He was born to loving parents in a slum to the south. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has never given up on his painting dream.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Poor, Religious. Occupation: Cartwright

Voice: High pitched and raspy

Attributes [hide]

Randal Morton, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 15 (+2)14 (+2) 14 (+2)10 (+0)
Skills Arcana +4, Stealth +4
Senses Passive Perception 12
Languages Common, Undercommon, Aquan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 1000 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gerald Livingstone, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a grey vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his grey boots flare out at the collars. He has a long golden beard with little hanging trinkets. He has green eyes and a grey hat with a pastel feather.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Flattery will make him almost putty in your hands.

History: He was born into a rich family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sellsword. He then took over the family business and is one of the better Sellsword for hire.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and sabotage a competitor

Ideals: Fighting. Flaws: Shy, Selfish. Bonds: Rich, Job. Occupation: Sellsword

Voice: Rolls R's

Attributes [hide]

Gerald Livingstone, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)11 (+0) 11 (+0)12 (+1)
Skills Athletics +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3

Possessions: 300 gp. Red-brown spinel (50 gp). Malachite (4 gp).


Social Check DCs


Henry Gresham, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is dressed in earthy colors with a white and blue handkerchief worn on his right side. He is tall, broad shouldered and powerfully built. His golden hair, when down, is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is overprotective of those who hire his services. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He comes from a rich southern family. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He is untrained/undisciplined, which makes him dangerous.

Motivation: Regain custody of his daughter.

Flaws: Insane. Bonds: Guardian, Attractive, Rich, Family. Occupation: Hunter

Voice: Russian accent

Attributes [hide]

Henry Gresham, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)11 (+0) 9 (-1)12 (+1)
Skills Persuasion +3, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Clerebold Everly, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who does not wear sleeves and tends to eschew shirts when he can avoid it. His auburn hair is still thick. He has brown eyes and a pastel hat with a tan feather.

Personality: He likes to make people angry or surprised. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Sold as a small child to a slaver, Clerebold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now mingles about in high society.

Motivation: He's repulsed by the PC; and he is wracked by social anxiety

Flaws: Antagonistic, Fearful. Bonds: Rich, Mentor. Occupation: Map Maker

Voice: Speaks through clenched teeth

Attributes [hide]

Clerebold Everly, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)4 (-3) 16 (+3)13 (+1)
Skills Intimidation +3, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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