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Advanced [show]


Randal Tattersall, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear blue pants and tee shirts. He is physically well-built. He has a small bristly mustache and wavy blonde hair. He is baby faced.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. His job bores him to no end. He has decided to make it more interesting.

History: Randal was born in the east. At a young age he loved to build and create. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He used his abilities to trick people and travel the world for free.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it.

Ideals: Persistence. Bonds: Enemies, Adventurer, Criminal record. Occupation: Bather

Voice: Sighs a lot, exhausted

Attributes [hide]

Randal Tattersall, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)12 (+1) 13 (+1)16 (+3)
Skills Insight +3, Persuasion +5
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Arnold Ridley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'2" and wears an entirely blue suit with grey socks and a vest with buckled shoes. His left leg appears badly burned and disfigured. His blonde hair is smooth and relatively long. His thin eyebrows rest above his beady hazel eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Arnold reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and he has a rivalry with the church that dominates his actions

Ideals: Justice. Flaws: Ugly. Bonds: Religious, Military. Occupation: Shipwright

Voice: Eastern European accent

Attributes [hide]

Arnold Ridley, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)17 (+3) 13 (+1)14 (+2)
Skills Animal Handling +3, Deception +4
Senses Passive Perception 11
Languages Common, Celestial, Druidic, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1900 sp.


Social Check DCs


Cory Hackney, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a robe, a symbol of death around his neck, and a dagger on his belt. He is tall, broad shouldered and powerfully built. His long brown hair is drawn into a two foot long braid. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to make people angry or surprised. He uses divination through singing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's repulsed by the PC; and he has money and likes to spend it

Ideals: Fighting, Gifted. Flaws: Antagonistic, Disease. Bonds: Rich. Occupation: Armorer

Voice: Speaks through clenched teeth

Attributes [hide]

Cory Hackney, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)13 (+1) 10 (+0)17 (+3)
Skills Persuasion +5, Stealth +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs


Ralf Weston, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears a simple burlap shirt and baggy pants. He conceals his longsword with his veritable burlap sack of a shirt. With a patchy golden beard and wild golden hair. His eyes are hazel.

Personality: A deeply religious man he believes everything happens for a reason. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: The child of eastern immigrants he idolized his father. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He moves from town to town, unable to find a place to settle.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Flaws: Insane. Bonds: Religious, Criminal record, Immigrant, Debt. Occupation: Spy

Voice: Speaks through clenched teeth

Attributes [hide]

Ralf Weston, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)9 (-1) 11 (+0)12 (+1)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Drogo Merton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear black pants and tee shirts. His tied-back hair is brown. His gray eyes are slightly larger than normal.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He is the product a well kept family trust fund and as such has never really known need. Cursed with a spirit at a very young age, Drogo has worked very hard to control his curse. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is greedy; and to clean up the streets

Ideals: Optimist, Entrepeneur. Flaws: Disease. Bonds: Rich, Guardian. Occupation: Glassblower

Voice: Hard of hearing, loud

Attributes [hide]

Drogo Merton, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 16 (+3)12 (+1) 11 (+0)15 (+2)
Skills Investigation +3, Stealth +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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