Simon Byron, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'1". He has a large violet mantle and cape that has been intricately interwoven into his brown robe, and his gloved hand is found clutching a glaive. His silver hair is lengthy and is close to two feet long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Simon was born with his mother's beautiful face. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He got away from his former life and has fallen to alcoholism.
Motivation: Marry his sister to traveling adventurers; and balancing his hectic life and new painter responsibilities is difficult
Flaws: Antagonistic, Addict. Bonds: Attractive, Job, Family. Occupation: Painter
Voice: Booming voice
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnoll, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 2300 sp.
Trym Sharps, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of death around his neck, and a rapier on his belt, and he perpetually has his rapier ready. He has dyed his greying golden hair a little too much giving a sharp golden color. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was raised by priests from a young age. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is compelled to act according to his religious beliefs
Ideals: Fighting, Philantrophist. Bonds: Criminal record, Religious, Mentor. Occupation: Barkeep
Voice: Stutters
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 17 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 9 (-1) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 1 Masterwork Common Melee.
Gerard Breeden, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He is generally shirtless and showing off his tattooed chest. His hair is brown, silky, and of moderate length. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was raised in a forest tribe. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: An old rival family wants him found; and doesn't want to be a fisher and was forced into it by his family
Ideals: Entrepeneur. Bonds: Attractive, Family, Religious, Nature. Occupation: Fisher
Voice: Italian accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal, Auran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 2900 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
William Blankley, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it, and his gloved hand is found clutching a hand crossbow. He wears his hair in dreadlocks. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. Like his mother and his brother before him, after school he went straight into learning to become a Body Guard. He now owns his own business.
Motivation: He is unsatisfied with his job; and he is compelled to act according to his religious beliefs
Ideals: Joker. Flaws: Ugly. Bonds: Enemies, Religious, Job. Occupation: Body Guard
Voice: Old thin voice
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal, Druidic, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +5
Possessions: 400 gp.
Bernard Clinton, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blonde stubble. He wears an entirely blue suit with green socks and a vest with buckled shoes. He has a hunchback. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes are passionate and lively.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was raised in a white middle class family as the only child. His childhood dream was to be a Beggar, but he was a colossal failure. He has worked as a Sellsword like his father before him.
Motivation: He is unsatisfied with his job; and to find somewhere to settle down
Ideals: Entrepeneur. Flaws: Ugly, Disease, Mundane. Bonds: Job. Occupation: Sellsword
Voice: Pirate accent
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 6 (-2) |
Senses Passive Perception 14
Languages Common, Draconic, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp.
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