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NPC Generator

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Advanced [show]


Clerebold Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Stableman. His chestnut hair is heavily combed to the right. He has hazel eyes and a black hat with a grey feather.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He got into the Stableman business at a young age. As a young adult he joined a group advocating for an improvement in Human conditions. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He loathes his own lifestyle; and to protect his home

Ideals: Impeccable. Flaws: Racist, Depressed. Bonds: Job, Guardian. Occupation: Stableman

Voice: Strong lisp

Attributes [hide]

Clerebold Wedgwood, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)15 (+2) 11 (+0)12 (+1)
Skills Investigation +4, Perception +2
Senses Passive Perception 12
Languages Common, Terran, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Large well-done wool tapestry (100 gp).


Social Check DCs


Gilbert Dudley, Male Human [Permalink]

Personal [hide]

Description: 6'3" and muscular, this eastern man wears rags and sports a simple walking cane. His hair is silver and curly. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He is extraordinarily eccentric. The war was a terrible time for him, and Gilbert does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Gilbert was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father was a soldier and died while he was still young. Gilbert was left his father's suit of armor and trained in its use and care. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants nothing more than to rejoin the army; and he feels kind of lost in life

Ideals: Athletic. Flaws: Ugly, Insane, Depressed. Bonds: Poor, Military. Occupation: Beggar

Voice: Hard of hearing, loud

Attributes [hide]

Gilbert Dudley, Male Human Fighter 4
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)9 (-1) 9 (-1)12 (+1)
Skills History +1, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Jasper (30 gp). Black pearl (300 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


William Moreno, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting yellow shirt and pants. He carries a battered glaive and tarnished mace as well. He wears his black hair up in a very large beehive style do. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He exudes charisma. He is a tour de force of persuasion. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born into a rich family. His father took him hunting and taught him how to get in the mind of other creatures. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Fighting. Bonds: Attractive, In love, Rich, Nature. Occupation: Locksmith

Voice: American accent

Attributes [hide]

William Moreno, Male Human Fighter 4
Medium (6'4") Human, Chaotic Evil (CR 4)
Armor Class 8
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 11 (+0)16 (+3) 16 (+3)10 (+0)
Skills Medicine +5, Persuasion +2
Senses Passive Perception 13
Languages Common, Gnome, Orc, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Heward Denholm, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large black jacket. He has relatively light skin and is very physically imposing due to his abundance of muscles. His auburn hair is smooth and relatively long. This blue eyed westerner is not easily forgotten.

Personality: He has always had a great fascination with Human culture. He does not trust anyone and sleeps with one eye open.

History: He served in the navy to pay for his family's outstanding loans. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Heward took refuge in the ruined castle and found the beat up warhammer and armor he uses now. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Flaws: Racist, Insomniac. Bonds: Military, Nature, Adventurer. Occupation: Adventurer

Voice: Indian accent

Attributes [hide]

Heward Denholm, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)10 (+0) 11 (+0)12 (+1)
Skills Insight +2, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Good lock. 1 Backpack. 1 Healer’s kit.


Social Check DCs


Balimaar Addington, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'3" and has a large violet mantle and cape that has been intricately interwoven into his yellow robe. His right hand appears badly burned and disfigured. His brown hair is singed and shortened. His violet eyes dart from person to person.

Personality: He is very quiet and rarely speaks above a whisper. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born a particularly ugly child, much to the horror of his parents. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Blacksmith

Voice: Low range voice

Attributes [hide]

Balimaar Addington, Male Human Fighter 4
Medium (6'3") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)12 (+1) 9 (-1)15 (+2)
Skills Nature +3, Perception +1
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 22000 cp. Sard (70 gp). Moss agate (12 gp). 1 Minor magic item.


Social Check DCs

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