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NPC Generator

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Advanced [show]


Tim Kelsey, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is dressed in a clean black cloak covering his clean studded leather. His chestnut hair has been sun bleached extensively. He is very pretty but has cold, dead eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is able to fit into much smaller and tighter spaces than normal.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He was granted necromantic powers by his dying sister.

Motivation: Wants to work out more often; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Gifted. Flaws: Insane. Bonds: Attractive, Guardian. Occupation: Doctor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Tim Kelsey, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 10 (+0)14 (+2) 14 (+2)15 (+2)
Skills Acrobatics +1, Insight +4
Senses Passive Perception 12
Languages Common, Goblin, Ignan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4

Possessions: 200 gp.


Social Check DCs


Bertram Lindsay, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a lance, but if one is not available he will default to his whip. His tied-back hair is red. He wears an eyepatch.

Personality: He speaks before he thinks and is too direct. Energy wise he seems alert and responsive.

History: Bertram was born the youngest of three triplets. His first spouse was a Crown-heir, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: To prove his worth to the world; and find a way to reverse the transformation of his brother

Ideals: Professionalism. Flaws: Ugly, Impulsive. Bonds: Family. Occupation: Bookbinder

Voice: Hollow voice

Attributes [hide]

Bertram Lindsay, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)9 (-1) 10 (+0)14 (+2)
Skills Intimidation +4, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Solomon Soames, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants, and carries crossbows. He has styled his chestnut hair well, parting it to the right. He tend to wears goggles to shield his eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He uses divination through singing.

History: He got into the Shipwright business at a young age. His necromantic abilities were realized during a raid on his village. He has achieved small success as a Shipwright.

Motivation: He is compelled to act according to his religious beliefs; and expand his business

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Religious. Occupation: Shipwright

Voice: Strong lisp

Attributes [hide]

Solomon Soames, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)13 (+1) 8 (-1)10 (+0)
Skills Deception +2, History +3
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 20000 cp.


Social Check DCs


Everard Barclay, Male Human [Permalink]

Personal [hide]

Description: This man is generally shirtless and showing off his tattooed chest, and sports empty pouches on his belt. His red hair is long and unkept. He wears crescent spectacles with a black brim.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has a small toy that he constantly fidgets with.

History: He was born blind and as such lacked many opportunities for work. Brilliant and gifted he never wanted to apply himself. He got away from his former life and has fallen to alcoholism.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Ugly, Antagonistic, Addict, Disease. Bonds: Adventurer. Occupation: Hunter

Voice: Draws out vowels

Attributes [hide]

Everard Barclay, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)14 (+2) 14 (+2)13 (+1)
Skills Arcana +4, Nature +4
Senses Passive Perception 12
Languages Common, Celestial, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 90 pp. Red-brown spinel (70 gp). Azurite (10 gp).


Social Check DCs


Balimaar Beitz, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a worn and beaten armor. His brown hair is long and unkept. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Balimaar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. As long as the job gets done he does not care how it got done.

History: Balimaar was raised in a hard working conservative environment. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Balimaar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Balimaar. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac

Ideals: Artistic, Professionalism. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Gardener

Voice: Indian accent

Attributes [hide]

Balimaar Beitz, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)13 (+1) 13 (+1)15 (+2)
Skills Nature +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 18000 cp.


Social Check DCs

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