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NPC Generator

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Advanced [show]


Gilbert Hallewell, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears a wide-brimmed hat to hide his balding. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Gilbert hails from a village terrorized by gnolls. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Gilbert was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: Doesn't want to be a Merchant and was forced into it by his family.

Ideals: Athletic, Passionate. Bonds: Poor, Enemies, Family. Occupation: Merchant

Voice: Tuts and clicks tongue

Attributes [hide]

Gilbert Hallewell, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 16 (+3)17 (+3) 15 (+2)15 (+2)
Skills Medicine +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Orc, Draconic, Giant
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Peter Blythe, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His long brown hair is drawn into a two foot long braid. He has gleaming, smiling hazel eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a ruthless business man, a trait he acquired from his father.

History: Born in the north his family was never financially stable. From his teen years he was always beautiful and desirable, so people have always doted on him. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Retire the richest man in the north; and he is currently in port desperately looking for someone to get him out

Ideals: Entrepeneur. Flaws: Secretive. Bonds: Poor, Attractive. Occupation: Bowyer

Voice: Low range voice

Attributes [hide]

Peter Blythe, Male Human Fighter 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)13 (+1) 12 (+1)8 (-1)
Skills Acrobatics +2, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +3

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Gerard Kelsey, Male Human [Permalink]

Personal [hide]

Description: 5'3" and lanky with angular features, he is an attractive figure. He wears bulky grey painted plate armor. His hair, while still mostly chestnut, has prominent grey streaks. His violet unseeing eyes seem to look past you.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Gerard was raised in a hard working conservative environment. A gifted student he started as a Fletcher, but he got bored and became a Cartwright. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern.

Flaws: Disease, Antagonistic. Bonds: Attractive, Job, Mentor. Occupation: Cartwright

Voice: Hard of hearing, loud

Attributes [hide]

Gerard Kelsey, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 38 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 16 (+3)7 (-2) 14 (+2)13 (+1)
Skills Performance +3, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. Solid gold idol (300 gp). Solid gold idol (300 gp). Solid gold idol (300 gp). 1 Masterwork Common Melee.


Social Check DCs


Heward Stanford, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He prefers to wear black clothing when he does not wear armor. He has a long auburn beard with little hanging trinkets. His eyes are violet.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born the only child of a wealthy merchant. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants his loneliness to end; and a strong sense of loyalty to human people

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly, Racist. Bonds: Family, Has a crush. Occupation: Bounty Hunter

Voice: Soft and melodious

Attributes [hide]

Heward Stanford, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)12 (+1) 7 (-2)10 (+0)
Skills Perception +0, Survival +0
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 15000 cp. Zircon (20 gp). Rich purple corundum (400 gp). Moss agate (12 gp).


Social Check DCs


Balimaar Atterton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His golden hair and beard is wavy and long. His thin eyebrows rest above his beady violet eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He always tries to repair and not replace. It was this mentality that drove him into the Bounty Hunter business.

History: The child of eastern immigrants he idolized his father. His father took him hunting and taught him how to get in the mind of other creatures. He moves from town to town, unable to find a place to settle.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Persistence. Flaws: Ugly, Cynical. Bonds: Rich, Immigrant, Nature. Occupation: Bounty Hunter

Voice: Australian accent

Attributes [hide]

Balimaar Atterton, Male Human Fighter 4
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 8 (-1)9 (-1) 17 (+3)14 (+2)
Skills Acrobatics +4, Deception +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4

Possessions: Just what you see.


Social Check DCs

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