Roland Woods, Male Human [Permalink]
Personal [hide]
Description: This man is constantly adorned with expensive silk clothing, often dyed in bright black and white, and wears rings and necklaces with large, colorful gems. He is muscular with a powerful set of arms. His hair is red and curly. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He is irascible and easily irritated. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: Roland lived on a farm with his father, near the main road leading to a nearby town. He struck it rich when he found rare goods in large quantities. By chance he met his brother recently and the two have been together since.
Motivation: To reunite with his absent father; and human compassion
Flaws: Antagonistic, Racist. Bonds: Rich, Family. Occupation: Knight
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 9 (-1) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 40 pp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Gerard Harlow, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He likes to wear ponchos typically of a light tan in addition to tight pants. His long brown hair is drawn into a two foot long braid. He has gray eyes and a tan hat with a red feather.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He takes great joy in being the best Fletcher in town.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He is currently in port desperately looking for someone to get him out; and to reunite with his old friends
Ideals: Athletic. Flaws: Secretive, Racist. Bonds: Job, Slave, Adventurer. Occupation: Fletcher
Voice: Strong lisp
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 14 (+2) | 14 (+2) | 8 (-1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
Possessions: 25000 sp.
Adelard Braxton, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a blue suit, white shirt, and green tie. His attire stands in sharp contrast to his longbow, which is beautifully polished and possesses an ornate carving of a butterfly on it. His golden hair is knotted and matted. His eyes are a pleasant amber.
Personality: He is a Carter first and foremost. He believes firmly that knowledge should be universal. He is a logical person and will generally grow upset if things defy logic and science.
History: Adelard was born in the north. At a young age he loved to build and create. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He tends to his Carter job now, and dutifully fulfills any obligations he has.
Motivation: He is currently in port desperately looking for someone to get him out; and he'd like to take his coworkers down a peg
Ideals: Logical, Persistence. Bonds: Job, Criminal record, Slave. Occupation: Carter
Voice: Timid voice
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 7 (-2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 16000 cp.
Anthony Walcott, Male Human [Permalink]
Personal [hide]
Description: 6'1" and lanky with angular features, he is an attractive figure. He tends to wear a red poncho over his likewise colored trousers and shirt. His hair is black and curly. He has several tiny amethyst earrings on each ear.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He enjoys reading and quiet.
History: He was born at the edge of vast plains. Anthony abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now mingles about in high society.
Motivation: A need for knowledge about a nearby landmark; and to share knowledge with the world
Ideals: Logical. Bonds: Attractive, Rich, Nature, Adventurer. Occupation: Navigator
Voice: Scandinavian accent
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 11 (+0) | 16 (+3) | 5 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common, Aquan, Gnoll, Giant
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
Possessions: 1 Half-Plate.
Clerebold Hale, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he tends to wear a blue poncho over his likewise colored trousers and shirt. His head has been shaved. His brown eyes dart from person to person to random spaces in the air.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He misses his home and complains about the freezing weather, even in summer.
History: Sold as a small child to a necromancer, Clerebold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants to open a new tavern; and further expansion of business
Flaws: Ugly. Bonds: Job, Immigrant, Mentor, Rich. Occupation: Crown-heir
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 14 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Abyssal, Orc
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!
