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Advanced [show]


Trym Jacobs, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is well dressed, constantly wearing a blue suit, pastel shirt, and black tie. He has white hair. His fair skin shows little sign of his aristocratic breeding.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. Energy wise he seems alert and responsive.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He left for the east, certain he would find work there.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption

Ideals: Professionalism. Bonds: Attractive, Criminal record, Religious, Immigrant. Occupation: Apothecary

Voice: Strong lisp

Attributes [hide]

Trym Jacobs, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 18 (+4)8 (-1) 14 (+2)11 (+0)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Bertram Jacobs, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is portly but not overly obese. He wears a colorful flower in his blonde hair. He is very pretty but has cold, dead eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in the east. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He now mingles about in high society.

Motivation: He is greedy.

Ideals: Disciplined, Professionalism. Flaws: Racist. Bonds: Rich, Attractive, Immigrant. Occupation: Fisher

Voice: Farmer accent

Attributes [hide]

Bertram Jacobs, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)6 (-2) 18 (+4)16 (+3)
Skills Acrobatics +3, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +6

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Trey Pinkerton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he likes to wear grey tank tops with blue pants. His hair is long and chestnut with streaks of golden, and is pulled back with small grey clips. His beard is golden, braided, and well cared for. His skin is flawless and his green eyes scan people very quickly.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born into a rich family. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He ran away from his former home and has been making his living as a Armorer for the past few years.

Motivation: He has passion for adventuring and risk; and money/treasure

Ideals: Optimist. Bonds: Attractive, Adventurer, Rich, Job. Occupation: Armorer

Voice: Gruff and masculine

Attributes [hide]

Trey Pinkerton, Male Human Fighter 4
Medium (6'2") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)11 (+0) 12 (+1)12 (+1)
Skills Acrobatics +5, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +2

Possessions: 600 gp. Chrysoberyl (60 gp). Tourmaline (60 gp). Iolite (20 gp). Tiger eye turquoise (5 gp).


Social Check DCs


Diggory Harley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. Beneath his clothing is a huge mess of scar tissue. His silver hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.

Personality: He speaks before he thinks and is too direct. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a pair of adventurers, Diggory grew up listening to his father's many stories. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now travels the world, in search of power and loot.

Motivation: Retire the richest man in the south; and to prove his worth to the world

Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Rich, Slave, Adventurer. Occupation: Barrister

Voice: Speaks with a cold

Attributes [hide]

Diggory Harley, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)13 (+1) 8 (-1)16 (+3)
Skills Deception +5, Medicine +1
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Theodoric Dayton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is dressed in an above average manner. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Cocky and sure of himself, he believes he is the best Locksmith born in the past three hundred years. He is obsessed with a lost civilization.

History: The child of western immigrants he idolized his father. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He is untrained/undisciplined, which makes him dangerous.

Motivation: Balancing his hectic life and new Locksmith responsibilities is difficult; and to reunite with his old friends

Flaws: Insane. Bonds: Attractive, Job, Adventurer, Immigrant. Occupation: Locksmith

Voice: Breathy voice

Attributes [hide]

Theodoric Dayton, Male Human Fighter 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)18 (+4) 14 (+2)15 (+2)
Skills Arcana +7, Medicine +5
Senses Passive Perception 12
Languages Common, Gnoll, Orc, Abyssal, Celestial
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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