Charles Redfield, Male Human [Permalink]
Personal [hide]
Description: An older man who wears skinny pants and wears a grey and black robe with the hood down, he is not a threatening figure. He has done his best to style his golden hair to look like a famous performer. He wears large thick round spectacles.
Personality: Prone to second guessing himself, he comes off as nervous. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born to a pair of adventurers, Charles grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.
Motivation: He desires power and/or immortality.
Ideals: Professionalism. Flaws: Shy. Bonds: Adventurer. Occupation: Architect
Voice: Soft and melodious
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 17 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp. Pink pearl (90 gp). Deep green spinel (90 gp).
Alexandre Law, Male Human [Permalink]
Personal [hide]
Description: He wears a black coat over a brown low-cut shirt, and a wide-brimmed hat upon his head. He is physically well-built. He sports a flattop hair cut. He wears large thick round spectacles.
Personality: He is irascible and easily irritated. He misses his home and complains about the freezing weather, even in summer.
History: He was born several months after his mother was called into army service. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cartwright. He has worked as a Cartwright like his mother before him.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he'd like to take his coworkers down a peg
Flaws: Antagonistic, Greedy. Bonds: Immigrant, Military, Job. Occupation: Cartwright
Voice: Australian accent
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 5 (-3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp. Chrysoberyl (160 gp). White pearl (160 gp).
Peter Brady, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears an entirely green suit with violet socks and a vest with buckled shoes. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born the only child of a wealthy merchant. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend
Ideals: Logical, Entrepeneur. Flaws: Ugly, Greedy. Bonds: Adventurer. Occupation: Adventurer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 17 (+3) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 9000 cp.
Gunter Hale, Male Human [Permalink]
Personal [hide]
Description: A 6'2" eastern man, he is generally shirtless and showing off his tattooed chest. He has a very tight haircut. His gray eyes lackadaisically let the world flow into them.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. A true patriot, Gunter would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. By chance he met his sister recently and the two have been together since.
Motivation: His spouse's relatives view him with great suspicion; and money/treasure
Ideals: Entrepeneur. Flaws: Insomniac. Bonds: Military, Family, Rich. Occupation: Bather
Voice: Creaky witch voice
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 17 (+3) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Iolite (30 gp). White pearl (130 gp). Sard (30 gp). 1 Silk rope.
Heward Pickering, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a brown coat over a violet low-cut shirt, and a deerstalker hat upon his head. His moppish black hair is in a traditional bowl cut. His otherwise smooth face is marked with small tiny scars.
Personality: He is mildly Human supremacist, though he does not identify as such. He believes the world needs to unite to get rid of illithids once and for all.
History: Heward was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has passion for adventuring and risk; and revenge
Flaws: Racist. Bonds: Attractive, Enemies, Poor, Adventurer. Occupation: Dilettante
Voice: Gruff and masculine
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 27 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 6 (-2) | 11 (+0) | 15 (+2) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Gnoll, Abyssal
Attacks Melee +1 / 2d4-2, Ranged +1 / 2d4-2, Grapple -2
Possessions: 300 gp. 1 Chain shirt. 1 Masterwork studded leather. 1 Half-Plate. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!