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NPC Generator

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Advanced [show]


Bernard Harley, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with violet colored cloaks and clothing. He is physically well-built. He is bald on top and has large black tufts of hair around his ears. He is baby faced.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He enjoys reading and quiet.

History: He comes from a rich northern family. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it.

Ideals: Logical. Flaws: Ugly. Bonds: Enemies, Rich, Criminal record. Occupation: Sailor

Voice: Italian accent

Attributes [hide]

Bernard Harley, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)14 (+2) 13 (+1)9 (-1)
Skills Deception +1, Survival +3
Senses Passive Perception 11
Languages Common, Auran, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 40 pp.


Social Check DCs


Anselm Hornsby, Male Human [Permalink]

Personal [hide]

Description: This man wears a white coat over a red low-cut shirt, and a small hat upon his head. He has a penchant for wearing a ring with an oversized emerald on his left hand. His chestnut hair is lengthy and is close to two feet long. His otherwise smooth face is marked with small tiny scars.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. When he's not drinking or sleeping the drinks off, he's doing singing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He now mingles about in high society.

Motivation: Wants to raise his children well; and to unite with his sister

Ideals: Impeccable, Artistic. Flaws: Disease. Bonds: Rich, Family. Occupation: Assassin

Voice: Prounounces S like Z

Attributes [hide]

Anselm Hornsby, Male Human Fighter 4
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)15 (+2) 18 (+4)16 (+3)
Skills Acrobatics +2, Arcana +4
Senses Passive Perception 14
Languages Common, Undercommon, Giant
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +4

Possessions: 6000 sp. Smoky quartz (80 gp). Brown-green garnet (130 gp). Deep green spinel (130 gp).


Social Check DCs


Jocelyn Harrington, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. His skin is fair and his fingers are delicate and long. He has styled his white hair well, parting it to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He will rave to anyone who will listen. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: He comes from a rich eastern family. A freak accident while working with his Cartwright father left him crippled. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs; and someone believes him a fraud

Flaws: Insane, Disease. Bonds: Attractive, Enemies, Rich. Occupation: Servant

Voice: Boston accent

Attributes [hide]

Jocelyn Harrington, Male Human Fighter 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)13 (+1) 12 (+1)11 (+0)
Skills Athletics +2, Performance +2
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. Black opal (400 gp). Hematite (14 gp). Lapis lazuli (14 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Norman Easton, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has relatively light skin and is very physically imposing due to his abundance of muscles. He sports a long red beard, and similarly colored long hair. His green eyes dart from person to person.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He receives visions of the future at random moments

History: Gifted from a young age, Norman studied abroad. He struck it rich when he found rare goods in large quantities. He was granted druidic powers by his dying sister.

Motivation: His spouse's relatives view him with great suspicion; and he's repulsed by the pc

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Rich, Family. Occupation: Ploughman

Voice: Old thin voice

Attributes [hide]

Norman Easton, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)12 (+1) 14 (+2)14 (+2)
Skills Arcana +3, Stealth +5
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2600 sp.


Social Check DCs


Gerald Colton, Male Human [Permalink]

Personal [hide]

Description: He wears a brown shirt with thin blue vertical stripes and white pants. He carries with him a set of greataxes on his belt, each one with a amber on the hilt. His brown hair is greying along the sides and has receded to reveal a widow's peak. His face is covered beneath a completely black helmet.

Personality: He dislikes all the random violence that takes place in the north. He is a logical person and will generally grow upset if things defy logic and science.

History: He is a Slaad in disguise. Gerald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and to share knowledge with the world

Ideals: Fighting, Pacifist, Logical. Bonds: Adventurer. Occupation: Junk Dealer

Voice: Shortens vowels

Attributes [hide]

Gerald Colton, Male Human Fighter 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)10 (+0) 14 (+2)7 (-2)
Skills Deception +0, Performance +0
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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