Bertram Preston, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear green pants and tee shirts. He is physically well-built. His golden hair is smooth and relatively long. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He exudes charisma. He is a tour de force of persuasion. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He got away from his former life and has fallen to alcoholism.
Motivation: Human compassion; and a strong sense of loyalty to human people
Flaws: Addict, Racist. Bonds: Attractive, Nature, Immigrant. Occupation: Locksmith
Voice: Breathy voice
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 5 (-3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 3100 sp. Ceremonial electrum dagger with a star ruby in the pommel (500 gp).
Gilbert Barton, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'9". He wears professional attire. He sports a flattop hair cut. He has gleaming, smiling amber eyes.
Personality: Overbrimming with self-confidence, Gilbert isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He comes from a rich eastern family. Through the years after Gilbert was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Gilbert's father didn't care for him much, and the feeling was mutual. He has been saving his money to try and buy his sister's freedom.
Motivation: Doesn't want to be a Map Maker and was forced into it by his family; and he is greedy
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Family, Rich. Occupation: Map Maker
Voice: French accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 9 (-1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp. 1 Thunderstones.
Trey Snape, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man dresses well, wearing green shirts, loose pants, and blazers most of the time and is in decent physical shape. His auburn hair is drawn into a tight pony tail with a cross scrunchie. His otherwise smooth face is marked with small tiny scars.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is obsessed with finding treasure.
History: Sold as a small child to a wizard, Trey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants to meet his childhood hero.
Ideals: Philantrophist. Bonds: Attractive, Adventurer, Mentor, Family. Occupation: Miller
Voice: Breathy voice
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 10 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 100 gp. Star ruby (500 gp). Freshwater pearl (10 gp). Jasper (60 gp). Aquamarine (600 gp).
Kody Kelsey, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His golden hair and beard is wavy and long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He can speak with the recently deceased. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Kody was raised in a hard working conservative environment. When Kody reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted divine powers by his dying brother.
Motivation: To be a Actor again.
Ideals: Gifted, Joker. Bonds: Attractive, Job, Military. Occupation: Barrister
Voice: Rolls R's
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Ceremonial electrum dagger with a star ruby in the pommel (700 gp).
Wymar Hayden, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears bulky red painted plate armor. His long black hair is drawn into a two foot long braid. His eyes are amber and catlike.
Personality: Cocky and sure of himself, he believes he is the best Jeweler born in the past three hundred years. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an apprentice working in his mother's forge. He was always very intelligent and has formed a secret society of philosophers.
Motivation: He has comitted a past crime that haunts him to this day; and further expansion of business
Ideals: Optimist. Flaws: Secretive. Bonds: Job, Slave, Criminal record. Occupation: Jeweler
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 16 (+3) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp. Fiery yellow corundum (400 gp). Alexandrite (400 gp). Blue sapphire (400 gp). 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
