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Advanced [show]


Bernard Browning, Male Human [Permalink]

Personal [hide]

Description: This southern man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His clothes are grease stained in places. He wears a feathered hat to hide his balding. His hazel eyes lackadaisically let the world flow into them.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He invites people to come help in his community garden.

History: Born to a pair of adventurers, Bernard grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He moves from town to town, unable to find a place to settle.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Fighting, Philantrophist. Bonds: Poor, Immigrant, Adventurer. Occupation: Ruler

Voice: Dark and ominous

Attributes [hide]

Bernard Browning, Male Human Fighter 4
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)13 (+1) 16 (+3)12 (+1)
Skills Animal Handling +5, Intimidation +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 100 gp. Malachite (10 gp). Bloodstone (50 gp). Chrysoberyl (80 gp). 1 Backpack. 1 Masterwork Artisan’s tools. 1 Small steel mirror.


Social Check DCs


Don Winchester, Male Human [Permalink]

Personal [hide]

Description: A 6'3" eastern man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His silver hair is cut short with large spiked bangs in the front. His gray eyes are slightly larger than normal.

Personality: He is business-like. He takes instructions and follows them to the letter. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Don was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: Obtaining odd cultural Human artifacts is his passion; and revenge

Ideals: Professionalism, Gifted. Bonds: Adventurer, Enemies. Occupation: Baker

Voice: Pirate accent

Attributes [hide]

Don Winchester, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)14 (+2) 10 (+0)4 (-3)
Skills Persuasion -1, Survival +2
Senses Passive Perception 10
Languages Common, Celestial, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Half-Plate. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Roger Ogden, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears many layers of old clothing at all times and is in decent physical shape. His blonde hair is matted, messy, and big. His eyes, though not visible through his cowl, are blue.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born on a small isolated farm. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Armorer work with an outfit from a few towns over. Armorer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He left for the north, certain he would find work there.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Job, Nature, Immigrant. Occupation: Armorer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Roger Ogden, Male Human Fighter 4
Medium (5'9") Human, Chaotic Neutral (CR 4)
Armor Class 8
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 7 (-2)10 (+0) 16 (+3)13 (+1)
Skills Investigation +2, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Heward Graham, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He sports a flattop hair cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: Cocky and sure of himself, he believes he is the best Sculptor born in the past three hundred years. He would rather hide behind his crafts than deal with other people.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Heward was left his father's suit of armor and trained in its use and care. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Attractive, Job, Military. Occupation: Sculptor

Voice: Sore throat, cough

Attributes [hide]

Heward Graham, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)15 (+2) 13 (+1)12 (+1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Aquan, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Pink pearl (130 gp). Star rose quartz (30 gp).


Social Check DCs


Nicholas Digby, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a slight overbite and is overall scrawny. His white hair is kept up in a ponytail inside a top hat. His skin is flawless and his green eyes scan people very quickly.

Personality: Stoic and calm, he prefers to meditate than take action. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Unemployed arts, while his mother instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Nicholas took refuge in the large cave and found the beat up monstrous two handed axe and armor he uses now. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Ideals: Disciplined. Flaws: Hedonist. Bonds: Attractive, Rich, Nature. Occupation: Unemployed

Voice: Speaks with squeezed throat

Attributes [hide]

Nicholas Digby, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 10 (+0)8 (-1) 9 (-1)12 (+1)
Skills Acrobatics -1, Sleight of Hand -1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1

Possessions: 300 gp. 1 Climber’s kit. 1 Masterwork manacles. 1 Average lock.


Social Check DCs

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