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NPC Generator

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Advanced [show]


Conrad Ramsay, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'5" and is a bit bulky. He is very muscular particularly in the legs. He has a large red mantle and cape that has been intricately interwoven into his white robe. His blonde hair is long and unkept. His ears are large.

Personality: He is a hateful person. He taunts others and blames them for his problems. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: The child of southern immigrants he idolized his father. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Butcher. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Job. Occupation: Butcher

Voice: Loud with bravado

Attributes [hide]

Conrad Ramsay, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 12 (+1)12 (+1) 12 (+1)15 (+2)
Skills History +3, Insight +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 200 gp.


Social Check DCs


Gerard Fawcett, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears long strands of opal and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His tied-back hair is blonde. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Gerard wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is skeptical of what others tell him and is slow to trust.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Roofer arts, while his mother instructed him in etiquette, music and courtly manner. He was an athlete and attended two major summer competitions. He never won. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Wants to work out more often.

Ideals: Athletic, Disciplined. Flaws: Shy. Bonds: Rich, Attractive. Occupation: Roofer

Voice: Soothing and warm

Attributes [hide]

Gerard Fawcett, Male Human Fighter 4
Medium (5'1") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)12 (+1) 8 (-1)13 (+1)
Skills Religion +3, Stealth +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. Emerald (700 gp). Zircon (40 gp). Rock crystal (40 gp). Fiery yellow corundum (700 gp). 1 Tanglefoot bags. 4 Holy water. 3 Antitoxin.


Social Check DCs


Randal Gentry, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is dressed in an above average manner. His red hair is lengthy. He tend to wears goggles to shield his eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He uses divination through singing.

History: Sold as a small child to a brothel owner, Randal was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted druidic powers by his dying sister.

Motivation: He is not mentally stable, and does not behave rationally; and wants to raise his children well

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Poor, Mentor. Occupation: Courier

Voice: Italian accent

Attributes [hide]

Randal Gentry, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 11 (+0)15 (+2) 8 (-1)8 (-1)
Skills Nature +4
Senses Passive Perception 9
Languages Common, Goblin, Aquan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Aldous Hadlee, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he has a large brown mantle and cape that has been intricately interwoven into his black robe. His white hair is lengthy. His amber unseeing eyes seem to look past you.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Aldous was born the youngest of three triplets. Aldous abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has passion for adventuring and risk; and to unite with his brother

Ideals: Disciplined, Entrepeneur. Flaws: Disease. Bonds: Adventurer, Family. Occupation: Locksmith

Voice: Uses sign language

Attributes [hide]

Aldous Hadlee, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)13 (+1) 17 (+3)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 20000 cp. Ceremonial electrum dagger with a star ruby in the pommel (300 gp).


Social Check DCs


Drogo Beverly, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'8" and wears a well pressed and immaculate suit (or dress). He has shaved his head bald. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in the east to a Bather, Drogo learned a great deal about his mother's area of expertise. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He tends to his Bather job now, and dutifully fulfills any obligations he has.

Motivation: An old rival family wants him found; and he is a bit of a kleptomaniac

Ideals: Joker. Flaws: Ugly. Bonds: Job, Criminal record, Family. Occupation: Bather

Voice: Strong lisp

Attributes [hide]

Drogo Beverly, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)11 (+0) 8 (-1)15 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Masterwork Light wooden shield. 1 Breastplate. 1 Masterwork Heavy wooden shield.


Social Check DCs

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